-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('BrowningM2HMG') DefineClass.BrowningM2HMG = { __parents = { "MachineGun" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "MachineGun", ScrapParts = 20, Reliability = 80, Icon = "UI/Icons/Weapons/M2Browning", DisplayName = T(178371122439, --[[InventoryItemCompositeDef BrowningM2HMG DisplayName]] "M2 Browning"), DisplayNamePlural = T(472976044430, --[[InventoryItemCompositeDef BrowningM2HMG DisplayNamePlural]] "M2 Brownings"), Description = T(706172423918, --[[InventoryItemCompositeDef BrowningM2HMG Description]] "When you're a dime short of buying some tank ordnance but you won't make a compromise with power."), AdditionalHint = T(608086437081, --[[InventoryItemCompositeDef BrowningM2HMG AdditionalHint]] " Stationary weapon\n Very high damage\n Very noisy"), LargeItem = 1, Cumbersome = 1, UnitStat = "Marksmanship", Valuable = 1, Cost = 4200, Tier = 3, CategoryPair = "MachineGuns", Caliber = "50BMG", Damage = 30, MagazineSize = 100, PenetrationClass = 3, WeaponRange = 30, OverwatchAngle = 3600, Noise = 30, HandSlot = "TwoHanded", Entity = "Weapon_M2Browning", ComponentSlots = {}, HolsterSlot = "Shoulder", PreparedAttackType = "Machine Gun", AvailableAttacks = { "MGBurstFire", }, ShootAP = 4000, ReloadAP = 6000, }