-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('Auto5_quest') DefineClass.Auto5_quest = { __parents = { "Shotgun" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Shotgun", ScrapParts = 10, RepairCost = 50, Reliability = 20, Icon = "UI/Icons/Weapons/Auto5Quest", ItemType = "Shotgun", DisplayName = T(104957685912, --[[InventoryItemCompositeDef Auto5_quest DisplayName]] "Ma Baxter's Argument Invalidator"), DisplayNamePlural = T(319145443336, --[[InventoryItemCompositeDef Auto5_quest DisplayNamePlural]] "Ma Baxter's Argument Invalidators"), Description = T(918826814712, --[[InventoryItemCompositeDef Auto5_quest Description]] "The legendary owner of the bar in Port Cacao used this custom Auto-5 shotgun to end bar fights in the most final way possible."), AdditionalHint = T(876166041529, --[[InventoryItemCompositeDef Auto5_quest AdditionalHint]] " Rapid Invalidation"), LargeItem = 1, Valuable = 1, Cost = 1200, RestockWeight = 0, Caliber = "12gauge", Damage = 22, ObjDamageMod = 150, AimAccuracy = 4, MagazineSize = 9, WeaponRange = 8, PointBlankBonus = 1, OverwatchAngle = 1200, BuckshotConeAngle = 1200, BuckshotFalloffDamage = 100, HandSlot = "TwoHanded", Entity = "Weapon_Auto5", ComponentSlots = { PlaceObj('WeaponComponentSlot', { 'SlotType', "Barrel", 'AvailableComponents', { "Auto5_Basic_LMag", }, 'DefaultComponent', "Auto5_Basic_LMag", }), }, HolsterSlot = "Shoulder", AvailableAttacks = { "BuckshotBurst", }, ShootAP = 4000, ReloadAP = 3000, }