-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('Auto5') DefineClass.Auto5 = { __parents = { "Shotgun" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Shotgun", ScrapParts = 10, RepairCost = 50, Reliability = 20, Icon = "UI/Icons/Weapons/Browning Auto-5", DisplayName = T(740056065333, --[[InventoryItemCompositeDef Auto5 DisplayName]] "Auto-5"), DisplayNamePlural = T(710804607957, --[[InventoryItemCompositeDef Auto5 DisplayNamePlural]] "Auto-5s"), Description = T(248177034836, --[[InventoryItemCompositeDef Auto5 Description]] "First mass produced semi-automatic shotgun in the world. Turned out it was one hell of a good gun for jungle close-quarter firefights. "), AdditionalHint = T(911925413500, --[[InventoryItemCompositeDef Auto5 AdditionalHint]] " Low attack costs"), LargeItem = 1, UnitStat = "Marksmanship", Cost = 1200, CanAppearInShop = true, Tier = 2, CategoryPair = "Shotguns", CanAppearStandard = false, Caliber = "12gauge", Damage = 26, ObjDamageMod = 150, AimAccuracy = 4, MagazineSize = 5, WeaponRange = 8, PointBlankBonus = 1, OverwatchAngle = 1200, BuckshotConeAngle = 1200, HandSlot = "TwoHanded", Entity = "Weapon_Auto5", ComponentSlots = { PlaceObj('WeaponComponentSlot', { 'SlotType', "Muzzle", 'CanBeEmpty', true, 'AvailableComponents', { "DuckbillChoke", "FullChoke", "Compensator", }, }), PlaceObj('WeaponComponentSlot', { 'SlotType', "Barrel", 'AvailableComponents', { "Auto5_Basic_LMag", "Auto5_Basic_NMag", "Auto5_Long_LMag", "Auto5_Long_NMag", "Auto5_Short_NMag", }, 'DefaultComponent', "Auto5_Basic_NMag", }), }, HolsterSlot = "Shoulder", ModifyRightHandGrip = true, AvailableAttacks = { "Buckshot", "CancelShotCone", }, ShootAP = 4000, ReloadAP = 3000, }