-- ========== GENERATED BY XTemplate Editor (Alt-F3) DO NOT EDIT MANUALLY! ========== PlaceObj('XTemplate', { __is_kind_of = "XWindow", group = "Zulu Dev", id = "AccuracyChart", save_in = "GameGed", PlaceObj('XTemplateWindow', { 'BorderWidth', 2, 'HAlign', "center", 'VAlign', "center", 'Background', RGBA(190, 190, 190, 235), }, { PlaceObj('XTemplateWindow', { '__class', "XImage", 'Dock', "box", 'Image', "UI/Common/aim_chance_pad", }), PlaceObj('XTemplateWindow', { '__class', "XContextWindow", 'Id', "idDrawChart", 'Margins', box(10, 10, 10, 10), 'Dock', "box", }, { PlaceObj('XTemplateFunc', { 'name', "DrawContent", 'func', function (self, ...) local winx, winy = self.content_box:minxyz() local w, h = self.content_box:sizexyz() local ox, oy = 44, 24 w = w - ox h = h - oy local last_pt for dist = 0, 70 do local acc = 100 - GetRangeAccuracy(self.context, dist*const.SlabSizeX) if acc > 100 then break end local pt =point(winx + ox + MulDivRound(w, dist, 70), winy + h - MulDivRound(h, acc,100)) if last_pt then UIL.DrawLine(last_pt, pt, const.clrWhite) end last_pt = pt end end, }), }), }), })