-- ========== GENERATED BY ExtrasGen Editor (Ctrl-Alt-G) DO NOT EDIT MANUALLY! ========== rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {}) ExtrasGenPrgs.PlasterOnWalls = function(seed, initial_selection) local li = { id = "PlasterOnWalls" } initial_selection = initial_selection or editor.GetSel() local rand = BraidRandomCreate(seed or AsyncRand()) local __sel = initial_selection initial_selection = {} for _, obj in ipairs(__sel) do if IsKindOf(obj, "Room") then PrgSelectRoomComponents.Add(obj, "Walls", 1, 10, initial_selection, ExtrasGenParams.North, ExtrasGenParams.South, ExtrasGenParams.East, ExtrasGenParams.West) end end local _ prgdbg(li, 1, 2) _, initial_selection = sprocall(ReduceSpaceOut.Exec, ReduceSpaceOut, rand, initial_selection, 2000) prgdbg(li, 1, 3) local selection = nil prgdbg(li, 1, 4) for i, value in ipairs(initial_selection) do local _ prgdbg(li, 2, 1) _, selection = sprocall(PrgPlaceObject.Exec, PrgPlaceObject, rand, {PlaceObj('PlaceObjectData', {EditorClass = "DecWallBrickConcrete_01",}),}, value, "Add to", selection) li[2] = nil end prgdbg(li, 1, 5) sprocall(PrgAlign.Exec, PrgAlign, rand, selection, "Wall exterior") prgdbg(li, 1, 6) sprocall(PrgRotate.Exec, PrgRotate, rand, selection, false, true, point(0, 0, 4096), 0, 10800) prgdbg(li, 1, 7) sprocall(SelectInEditor.Exec, SelectInEditor, selection, true, true) end