-- ========== GENERATED BY ExtrasGen Editor (Ctrl-Alt-G) DO NOT EDIT MANUALLY! ========== rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {}) ExtrasGenPrgs.LeaksBelowWindows = function(seed, initial_selection) local li = { id = "LeaksBelowWindows" } initial_selection = initial_selection or editor.GetSel() local rand = BraidRandomCreate(seed or AsyncRand()) local __sel = initial_selection local windows = {} for _, obj in ipairs(__sel) do if IsKindOf(obj, "Room") then PrgSelectRoomComponents.Add(obj, "Windows", 1, 10, windows, ExtrasGenParams.North, ExtrasGenParams.South, ExtrasGenParams.East, ExtrasGenParams.West) end end local _, guides prgdbg(li, 1, 2) _, guides = sprocall(PlaceGuidesAroundSlabs.Exec, PlaceGuidesAroundSlabs, windows, guides, false, true, false, false, true, false) prgdbg(li, 1, 3) sprocall(LayDecalsAlongGuide.Exec, LayDecalsAlongGuide, rand, guides, nil, {PlaceObj('PlaceObjectDataDecal', {EditorClass = "DecWallLeak_02",}),}, true) prgdbg(li, 1, 4) sprocall(DeleteObjects.Exec, DeleteObjects, guides) end