-- ========== GENERATED BY ExtrasGen Editor (Ctrl-Alt-G) DO NOT EDIT MANUALLY! ========== rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {}) ExtrasGenPrgs.ColonialLight = function(seed, initial_selection) local li = { id = "ColonialLight" } initial_selection = initial_selection or editor.GetSel() local rand = BraidRandomCreate(seed or AsyncRand()) prgdbg(li, 1, 1) sprocall(ExtrasGenPrgs.BottomOutwards, rand(), nil) prgdbg(li, 1, 2) sprocall(ExtrasGenPrgs.LayColonialFrieze, rand(), nil) prgdbg(li, 1, 3) sprocall(ExtrasGenPrgs.MoveUp, rand(), nil) prgdbg(li, 1, 4) sprocall(ExtrasGenPrgs.MoveUp, rand(), nil) prgdbg(li, 1, 5) sprocall(ExtrasGenPrgs.MoveUp, rand(), nil) prgdbg(li, 1, 6) sprocall(ExtrasGenPrgs.MoveUp, rand(), nil) prgdbg(li, 1, 7) sprocall(ExtrasGenPrgs.LayColonialFrieze, rand(), nil) prgdbg(li, 1, 8) sprocall(ExtrasGenPrgs.MoveUp, rand(), nil) prgdbg(li, 1, 9) sprocall(ExtrasGenPrgs.LayColonialFrieze, rand(), nil) prgdbg(li, 1, 10) sprocall(ExtrasGenPrgs.WallEdges, rand(), initial_selection) prgdbg(li, 1, 11) sprocall(ExtrasGenPrgs.LayColonialEdge_04_Light, rand(), nil) prgdbg(li, 1, 12) local guides = editor.GetSel() prgdbg(li, 1, 13) sprocall(MoveSizeGuides.Exec, MoveSizeGuides, guides, "m", 0, "m", 500, "m", 0, false) prgdbg(li, 1, 14) sprocall(ExtrasGenPrgs.LayColonialWallColumn_03, rand(), nil) prgdbg(li, 1, 15) sprocall(ExtrasGenPrgs.WallEdgesRightToLeft, rand(), initial_selection) prgdbg(li, 1, 16) guides = editor.GetSel() prgdbg(li, 1, 17) sprocall(MoveSizeGuides.Exec, MoveSizeGuides, guides, "m", 0, "m", 500, "m", 0, false) prgdbg(li, 1, 18) sprocall(ExtrasGenPrgs.LayColonialWallColumn_03, rand(), nil) prgdbg(li, 1, 19) sprocall(ExtrasGenPrgs.DeleteGuides, rand(), initial_selection) end