config.Music = 1 config.Sound = 1 config.Voice = 1 config.SoundGroups = {"Sound", "Music", "Voice", "UI", "Ambience"} config.SoundOptionGroups = { Sound = {"Sound"}, UI = {"UI"}, Ambience = {"Ambience"}, Music = {"Music"}, Voice = {"Voice"} } config.SoundVoiceReduce = {"Ambience", "AmbientLife", "Music"} -- these are preset groups, not options groups - the "Group" property from sound presets, not what you see in the options config.SoundVoiceReduceVolume = 500 config.SoundVoiceReduceTime = 500 DefaultMusicSilenceDuration = 20*1000 listener = { UpdateTime = 16, ViewListenMask = 1, ViewFollowMask = 1, MainView = 0, --[[ * camera / / DistanceFromCamera, 0.0 means at camera, 1.0 means at point CameraTacVerticalOffset above the current camera floor / ^ | CameraTacVerticalOffset, in meters, above the ____________ current camera floor ]] CameraTacVerticalOffset = "1.0", -- Tactical Camera only, see diagram above DistanceFromCamera = "0.8", -- in Tactical Camera, see diagram above SoundPosZFactor = "1", -- used to modulate the sound position elevation (both for sounds and listener) Radius = "150", -- defines a radius (meters) around the lestener position, where objects are processed. HeightRadiusIncrease = "0", -- change in the listener radius (meters) when the listener is elevated at HighHeight above the terrain. LowHeight = "2", HighHeight = "20", PlayThreshold = "8", -- multiplier for the sound's 'loud_distance' value, forming the maximum hearing distance for a sound StopHysteresis = "2", -- increase in PlayThreshold when checking if a sound has exited its hearing distance LeavingSoundsFadeOutTime = 2500, -- used to fade out the sound volume when stopping a sound outside its hearing distance (ms) EnteringSoundsFadeInTime = 0, -- minimum time to fade in an already playing sound entering the listener radius (ms) DebugVolumeVectorOffset = 3, -- volume vector offset (meters) above ground DebugVolumeVectorLength = 5, -- volume vector length (meters) at 100% volume } SetupVarTable(listener, "listener.") config.UseReverb = Platform.developer config.DopplerFactor = "1" const.MusicMaxVolume = 480 const.MusicDefaultVolume = 400 const.MasterMaxVolume = 1000 const.MasterDefaultVolume = 1000 const.VoiceMaxVolume = 1200 const.VoiceDefaultVolume = 1000 const.SoundMaxVolume = 1200 const.SoundDefaultVolume = 1000 const.UIMaxVolume = 1200 const.UIDefaultVolume = 1000 const.AmbienceMaxVolume = 1200 const.AmbienceDefaultVolume = 1000