-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('Choking') DefineClass.Choking = { __parents = { "CharacterEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "CharacterEffect", unit_reactions = { PlaceObj('UnitReaction', { Event = "OnBeginTurn", Handler = function (self, target) if target:IsMerc() then PlayVoiceResponse(target, "GasAreaSelection") else PlayVoiceResponse(target, "AIGasAreaSelection") end end, }), PlaceObj('UnitReaction', { Event = "OnEndTurn", Handler = function (self, target) if not target:IsDead() then EnvEffectToxicGasTick(target, nil, "end turn") end end, }), }, DisplayName = T(720153419307, --[[CharacterEffectCompositeDef Choking DisplayName]] "Choking"), Description = T(120652127957, --[[CharacterEffectCompositeDef Choking Description]] "This character will take damage at the end of their turn. The character also loses Energy."), AddEffectText = T(478064574365, --[[CharacterEffectCompositeDef Choking AddEffectText]] " is choking"), OnAdded = function (self, obj) self:SetParameter("choking_start_time", GameTime()) if obj:IsMerc() then PlayVoiceResponse(obj, "GasAreaSelection") else PlayVoiceResponse(obj, "AIGasAreaSelection") end end, type = "Debuff", Icon = "UI/Hud/Status effects/choking", RemoveOnEndCombat = true, RemoveOnSatViewTravel = true, RemoveOnCampaignTimeAdvance = true, Shown = true, HasFloatingText = true, }