-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('CancelShot') DefineClass.CancelShot = { __parents = { "CharacterEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "CharacterEffect", OnAdded = function (self, obj) obj:InterruptPreparedAttack() obj:ActivatePerk("MeleeTraining") obj:RemoveStatusEffect("BandageInCombat") obj:RemoveStatusEffect("CancelShot") obj:UpdateMeleeTrainingVisual() end, }