-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('CageFighting') DefineClass.CageFighting = { __parents = { "CharacterEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "CharacterEffect", unit_reactions = { PlaceObj('UnitReaction', { Event = "PreUnitTakeDamage", Handler = function (self, target, damage, attacker, attack_target, hit) if target:HasStatusEffect("CageFightingToTheDeath") then return end if target == attack_target then local hpTotal = Max(0, target.HitPoints - damage) local maxHp = target:GetInitialMaxHitPoints() -- without wounds local hpLoseAt = MulDivRound(maxHp, CageFightingLostAtPercent, 100) if hpTotal < hpLoseAt then Msg("CageFightingLose", target) return target.HitPoints - hpLoseAt end end end, }), }, }