-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('BloodScent') DefineClass.BloodScent = { __parents = { "Perk" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "Perk", unit_reactions = { PlaceObj('UnitReaction', { Event = "OnCalcCritChance", Handler = function (self, target, attacker, attack_target, action, weapon, data) if target == attacker and IsKindOf(weapon, "MeleeWeapon") then data.guaranteed_crit = true end end, }), PlaceObj('UnitReaction', { Event = "OnCalcDamageAndEffects", Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) if target == attacker and IsKindOf(weapon, "MeleeWeapon") then data.effects[#data.effects + 1] = "Marked" end end, }), }, DisplayName = T(738259813299, --[[CharacterEffectCompositeDef BloodScent DisplayName]] "True Strike"), Description = T(868553471362, --[[CharacterEffectCompositeDef BloodScent Description]] "Successful Melee Attacks are and apply to the target.\n\n"), Icon = "UI/Icons/Perks/BloodScent", Tier = "Gold", Stat = "Strength", StatValue = 90, }