-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('AutoWeapons') DefineClass.AutoWeapons = { __parents = { "Perk" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "Perk", unit_reactions = { PlaceObj('UnitReaction', { Event = "OnModifyCTHModifier", Handler = function (self, target, id, attacker, attack_target, action, weapon1, weapon2, data) if id == "Autofire" and target == attacker then data.mod_mul = AutoWeapons:ResolveValue("automatics_penalty_reduction") data.meta_text[#data.meta_text+1] = T{776394275735, "Perk: ", name = self.DisplayName} end end, }), }, DisplayName = T(971350457853, --[[CharacterEffectCompositeDef AutoWeapons DisplayName]] "Auto Weapons"), Description = T(938747433410, --[[CharacterEffectCompositeDef AutoWeapons Description]] "Reduced Accuracy penalty when using Burst Fire or Full Auto."), Icon = "UI/Icons/Perks/AutoWeapons", Tier = "Specialization", }