-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('ArmoredPierced')
DefineClass.ArmoredPierced = {
__parents = { "StatusEffect" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "StatusEffect",
DisplayName = T(885538933771, --[[CharacterEffectCompositeDef ArmoredPierced DisplayName]] "Armor Pierced"),
Description = T(504825924215, --[[CharacterEffectCompositeDef ArmoredPierced Description]] "The attack will penetrate the enemy Armor. Slight damage reduction."),
type = "AttackBased",
}