-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('ArmoredPierced') DefineClass.ArmoredPierced = { __parents = { "StatusEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "StatusEffect", DisplayName = T(885538933771, --[[CharacterEffectCompositeDef ArmoredPierced DisplayName]] "Armor Pierced"), Description = T(504825924215, --[[CharacterEffectCompositeDef ArmoredPierced Description]] "The attack will penetrate the enemy Armor. Slight damage reduction."), type = "AttackBased", }