-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('AllyHit') DefineClass.AllyHit = { __parents = { "StatusEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "StatusEffect", DisplayName = T(395964222075, --[[CharacterEffectCompositeDef AllyHit DisplayName]] "Friendly Fire"), Description = T(483661615559, --[[CharacterEffectCompositeDef AllyHit Description]] "A friendly character may get hit by this attack."), type = "AttackBased", Icon = "UI/Hud/allyHit", }