[*Back to Index*](index.md.html) Photo mode - Color grading ========================== This mod item adds a new color grading item to the Photo mode's color grading property. ## Input properties **Path ('self.src_path')** - Points to the *.cube file. **Display Name ('self.display_name')** - The name which will be shown in the menu. ## Output properties **Size (Read only) ('self.size')** - Supported texture size **Color Space (Read only) ('self.color_space')** - Supported color space **Color Gamma (Read only) ('self.color_gamma')** - Supported color gamma **Path (Read only) ('self.size')** - Path for the generated *.dds file Project setup ============= ## Install DaVinci Resolve Recommended version >=15.1 ## Go to the *ModTools/ColorGrading/* directory - Run the *Setup.bat* script which will add *JA3 LUTs" with the *ToneMapping.cube* to DaVinci Resolve's LUTs folder. ## Project setup - Open *File -> Project Manager* or press *Shift + 1*. - Click on *Import* and select "ColorGrade.drp" - Open the "ColorGrade" scene you just imported. - In the *Media Pool* tab there should be screenshots which have errors. - Select all of the screenshots, right-click them and press *Relink Selected Clips*. - Navigate to "ModTools/ColorGrading/Screenshots/" and press *Select Folder* If there are problems finding *ToneMapping.cube* complete the following steps: - Open *File -> Project Settings*. - Go to the *Color Management* tab. - In the *Lookup Tables* subcategory press the *Update Lists* button. - Press *Save*. Exporting and adding it to your mod ================================ - You can take RAW screenshots in EXR format from the LightModel editor. - Use *ToneMapping.cube* as a final node in your grade. Its purpose is to match DaVinci Resolve's results to in-game ones. - After you have your desired grading, in the *Nodes* tab disable the tone-mapping node by selecting it and pressing *Ctrl + D* or unlink it by directly connecting the previous node to the end one (marked with a green dot). - Right-click on the clip containing your grade and select *Generate LUT -> 65 Point Cube*. - Save it in your mod's directory. - Go to the mod editor and add *New -> Other... -> Photo mode - Grading LUT* - Fill out the path to your *.cube* file, id, and display name and save the mod. - Test it by going to the photo mode and pressing on *Color grading*. You should be seeing your newly added grading LUT's name. (insert footer.md.html here)