[*Back to Index*](index.md.html) ActionFXSound ============= This mod item creates and plays sound effects when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. Properties ---------- Cooldown (`self.Cooldown`) : Cooldown (in ms) before the same sound FX can be triggered again. Sound (`self.Sound`) : The id of the sound preset which will be used to play a sound. DistantRadius (`self.DistantRadius`) : Defines the radius for playing DistantSound. DistantSound (`self.DistantSound`) : This sound will be played if the distance from the camera is greater than DistantRadius. FadeIn (`self.FadeIn`) : Fade in time in milliseconds. FadeOut (`self.FadeOut`) : Fade out time in milliseconds. Source (`self.Source`) : Sound listener object or position. : Allowed values are: UI, Actor, Target, ActionPos, Camera. Spot (`self.Spot`) : The name of the spot to which the sound should be attached. : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. SpotsPercent (`self.SpotsPercent`) : Percent of random spots that should be used. One random spot is used when the value is negative. Offset (`self.Offset`) : Offset against source object. OffsetDir (`self.OffsetDir`) : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". Attach To Source (`self.AttachToObj`) : Attach to the actor or target (the Source) and move with it. (insert footer.md.html here)