[*Back to Index*](index.md.html) ActionFXDecal ============= Places a decal when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. Properties ---------- Colorization Palette (`self.ColorizationPalette`) : Can be applied if the decal is exported with a colorization map. The colors in 1,2 and 3 correspond to an RGB colorization map. If there is no colorization map exported, the Color modifier property should be applied instead. 1-3: Base Color (`self.EditableColor1`) : Base color controls the surface tint. 1-3: Roughness (`self.EditableRoughness1`) : Roughness controls how shiny the surface geometry is. 1-3: Metallic (`self.EditableMetallic1`) : Metallic controls the degree of metallic luster a surface has. AnimationLoops (`self.AnimationLoops`) : Additional time. Object1 (`self.Object`) - Object4 (`self.Object4`) : The id of the decal preset which will be applied. One of the entities is picked at random when the FX is triggered. Animation (`self.Animation`) : Allowed values are: idle. AnimationPhase (`self.AnimationPhase`) : FadeIn (`self.FadeIn`) : Fade in time in milliseconds. Included in the overall time. FadeOut (`self.FadeOut`) : Fade out time in milliseconds. Included in the overall time. Flags (`self.Flags`) : Allowed values are: OnGround, LockedOrientation, Mirrored, OnGroundTiltByGround, SyncWithParent. Scale (`self.Scale`) : Decal scale in %. ScaleMember (`self.ScaleMember`) : Object member, which will be used for the scale. This can also be a method which will be called and the result will override the Scale property. Opacity (`self.Opacity`) : Decal opacity. ColorModifier (`self.ColorModifier`) : Additional color modifier. UseActorColorization (`self.UseActorColorization`) : Toggle on/off. AlwaysVisible (`self.AlwaysVisible`) : Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. Source (`self.Source`) : : Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos. Spot (`self.Spot`) : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. Attach (`self.Attach`) : Set true if the object should move with the source. Offset (`self.Offset`) : Offset from the target spot. OffsetDir (`self.OffsetDir`) : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". Orientation (`self.Orientation`) : Decal orientation. It has the same allowed values as OffsetDir. OrientationAxis (`self.OrientationAxis`) : Axis used for orientation of the decal. Pick frame by (`self.anim_type`) : This parameter determines the UV scrolling animation parameters that are used when the object is exported with a sprite sheet texture in the materials. The animation consists of a set number of frames, defined by the parameters inside Haemimont Material when exporting from Blender - the Animation Frames X and Animation Frames Y parameters, and has an animation time specified in milliseconds. Speed Multiplier (`self.anim_speed`) : This parameter multiplies the animation time, effectively adjusting the animation speed. Sequence time (`self.sequence_time_remap`) : This parameter allows you to change the pacing of the animation from linear to non-linear. It affects the speed of the animation at different points in time, creating a more dynamic and interesting visual effect. (insert footer.md.html here)