# cameraMax reference
## cameraMax.Activate
Activates the Max the camera.
void **cameraMax.Activate**(int view)
int view
: set 1 for the first view. Set 0 to deactivate all the views.
## cameraMax.GetPosLookAt
Returns camera position and 'look at' point
void **cameraMax.GetPosLookAt**([int view])
int view
: optional, set 1 for the first view
_returns_ point pos, point look_at
: camera position and 'look at' point
## cameraMax.IsActive
Check if the Max camera is active.
bool **cameraMax.IsActive**()
## cameraMax.SetAnimObj
Attach camera to the object spot "Camera", looking to another object spot "Target". Camera horizontal FOV is controlled by the spot scale, interpret as radians multiplied by 1000.
void **cameraMax.SetAnimObj**(object obj, [int view])
int view
: optional, set 1 for the first view
## cameraMax.SetCamera
Set camera position and 'look at' point
void **cameraMax.SetCamera**(point pos, point look_at, [int time])
point pos
: new position of the camera.
point look_at
: new look at position of the camera.
int time
: time (ms) to interpolate to the new camera
## cameraMax.SetCameraEx
Set camera position and 'look at' point
void **cameraMax.SetCameraEx**(int view, point pos, point look_at, [int time])
int view
: set 1 for the first view.
point pos
: new position of the camera.
point look_at
: new look at position of the camera.
int time
: time (ms) to interpolate to the new camera
## cameraMax.SetCameraPrecise
Set camera position and 'look at' point
void **cameraMax.SetCameraPrecise**(point pos, point look_at, [int time])
point pos
: new position of the camera multiplied by 1000.
point look_at
: new look at position of the camera multiplied by 1000.
int time
: time (ms) to interpolate to the new camera
## cameraMax.SetPositionLookatAndRoll
Set camera position,'look at' and roll
void **cameraMax.SetPositionLookatAndRoll**(point pos, point look_at, int roll)
point pos
: new position of the camera.
point look_at
: new look at position of the camera.
int roll
: roll angle in minutes
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