-- ========== GENERATED BY ParticleSystemPreset Editor DO NOT EDIT MANUALLY! ========== PlaceObj('ParticleSystemPreset', { group = "Shooting", id = "Bullet_Small", PlaceObj('ParticleEmitter', { 'label', "Bullet", 'emit_detail_level', 100, 'max_live_count', 1, 'parts_per_sec', 50000, 'lifetime_min', 0, 'lifetime_max', 0, 'size_min', 5000, 'size_max', 5000, 'shader', "Add", 'texture', "Textures/Particles/Bullet.tga", 'outlines', { { point(1904, 2080), point(1712, 3776), point(2384, 3776), point(2144, 2016), }, }, 'texture_hash', -487854556171420195, }, nil, nil), PlaceObj('ParticleBehaviorResize', { 'start_size_min', 400, 'start_size_max', 400, 'mid_size', 400, 'end_size', 400, 'non_square_size', true, 'start_size2_min', 3000, 'start_size2_max', 3000, 'mid_size2', 1000, 'end_size2', 1000, }, nil, nil), PlaceObj('ParticleBehaviorColorize', { 'start_color_min', RGBA(254, 165, 61, 255), 'start_color_max', RGBA(255, 169, 58, 255), 'type', "Start color only", }, nil, nil), PlaceObj('FaceAlongMovement', nil, nil, nil), PlaceObj('ParticleBehaviorEmissive', { 'emissive_curve', { range_y = 10, scale = 1000, point(0, 489, 489), point(290, 157, 157), point(667, 0, 0), point(1000, 0, 0), }, }, nil, nil), })