-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== PlaceObj('InventoryItemCompositeDef', { 'Group', "Other - Meds", 'Id', "CombatStim", 'object_class', "MiscItem", 'Repairable', false, 'Icon', "UI/Icons/Items/combat_stim", 'DisplayName', T(634691805568, --[[InventoryItemCompositeDef CombatStim DisplayName]] "Combat Stim"), 'DisplayNamePlural', T(713501369682, --[[InventoryItemCompositeDef CombatStim DisplayNamePlural]] "Combat Stims"), 'AdditionalHint', T(717527540232, --[[InventoryItemCompositeDef CombatStim AdditionalHint]] " Used through the Item Menu\n Single use\n Gain extra AP until the end of next turn\n Lose Energy after the effect wears off"), 'Cost', 400, 'CanAppearInShop', true, 'Tier', 2, 'MaxStock', 6, 'RestockWeight', 25, 'CategoryPair', "Medicine", 'effect_moment', "on_use", 'Effects', { PlaceObj('UnitAddStatusEffect', { Status = "Stimmed", }), }, 'action_name', T(767441148476, --[[InventoryItemCompositeDef CombatStim action_name]] "USE"), 'destroy_item', true, 'onlyOnMap', true, })