-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== PlaceObj('InventoryItemCompositeDef', { 'Group', "Firearm - Handgun", 'Id', "ColtPeacemaker", 'Comment', "tier 1", 'object_class', "Revolver", 'ScrapParts', 6, 'RepairCost', 30, 'Reliability', 95, 'Icon', "UI/Icons/Weapons/Colt Peacemaker", 'DisplayName', T(692081024631, --[[InventoryItemCompositeDef ColtPeacemaker DisplayName]] "Peacemaker"), 'DisplayNamePlural', T(275530346749, --[[InventoryItemCompositeDef ColtPeacemaker DisplayNamePlural]] "Peacemakers"), 'Description', T(401712079854, --[[InventoryItemCompositeDef ColtPeacemaker Description]] "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."), 'AdditionalHint', T(117021553694, --[[InventoryItemCompositeDef ColtPeacemaker AdditionalHint]] " Slower Condition loss"), 'UnitStat', "Marksmanship", 'Cost', 500, 'CanAppearInShop', true, 'CategoryPair', "Handguns", 'Caliber', "44CAL", 'Damage', 15, 'AimAccuracy', 5, 'MagazineSize', 6, 'PointBlankBonus', 1, 'OverwatchAngle', 2160, 'Entity', "Weapon_Colt", 'ComponentSlots', { PlaceObj('WeaponComponentSlot', { 'SlotType', "Barrel", 'AvailableComponents', { "BarrelLong", "BarrelNormal", "BarrelShort", }, 'DefaultComponent', "BarrelNormal", }), }, 'HolsterSlot', "Leg", 'AvailableAttacks', { "SingleShot", "DualShot", "CancelShot", "MobileShot", }, 'ShootAP', 5000, 'ReloadAP', 3000, })