-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Group', "Agility", 'Id', "ColdHeart", 'SortKey', 8, 'Parameters', { PlaceObj('PresetParamPercent', { 'Name', "crit_bonus", 'Value', 50, 'Tag', "%", }), }, 'object_class', "Perk", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnCalcDamageAndEffects", Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) if target == attacker then data.critical_damage = data.critical_damage + self:ResolveValue("crit_bonus") end end, }), }, 'DisplayName', T(926942274160, --[[CharacterEffectCompositeDef ColdHeart DisplayName]] "Anatomical Precision"), 'Description', T(145102598829, --[[CharacterEffectCompositeDef ColdHeart Description]] "Deal more Damage."), 'Icon', "UI/Icons/Perks/ColdHeart", 'Tier', "Gold", 'Stat', "Agility", 'StatValue', 90, })