-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Id', "Choking", 'Parameters', { PlaceObj('PresetParamNumber', { 'Name', "damage", 'Value', 30, 'Tag', "", }), }, 'Comment', "environmental effect (toxic gas)", 'object_class', "CharacterEffect", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnBeginTurn", Handler = function (self, target) if target:IsMerc() then PlayVoiceResponse(target, "GasAreaSelection") else PlayVoiceResponse(target, "AIGasAreaSelection") end end, }), PlaceObj('UnitReaction', { Event = "OnEndTurn", Handler = function (self, target) if not target:IsDead() then EnvEffectToxicGasTick(target, nil, "end turn") end end, }), }, 'DisplayName', T(720153419307, --[[CharacterEffectCompositeDef Choking DisplayName]] "Choking"), 'Description', T(120652127957, --[[CharacterEffectCompositeDef Choking Description]] "This character will take damage at the end of their turn. The character also loses Energy."), 'AddEffectText', T(478064574365, --[[CharacterEffectCompositeDef Choking AddEffectText]] " is choking"), 'OnAdded', function (self, obj) self:SetParameter("choking_start_time", GameTime()) if obj:IsMerc() then PlayVoiceResponse(obj, "GasAreaSelection") else PlayVoiceResponse(obj, "AIGasAreaSelection") end end, 'type', "Debuff", 'Icon', "UI/Hud/Status effects/choking", 'RemoveOnEndCombat', true, 'RemoveOnSatViewTravel', true, 'RemoveOnCampaignTimeAdvance', true, 'Shown', true, 'HasFloatingText', true, })