-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Group', "Strength", 'Id', "BloodScent", 'SortKey', 9, 'object_class', "Perk", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnCalcCritChance", Handler = function (self, target, attacker, attack_target, action, weapon, data) if target == attacker and IsKindOf(weapon, "MeleeWeapon") then data.guaranteed_crit = true end end, }), PlaceObj('UnitReaction', { Event = "OnCalcDamageAndEffects", Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) if target == attacker and IsKindOf(weapon, "MeleeWeapon") then data.effects[#data.effects + 1] = "Marked" end end, }), }, 'DisplayName', T(738259813299, --[[CharacterEffectCompositeDef BloodScent DisplayName]] "True Strike"), 'Description', T(868553471362, --[[CharacterEffectCompositeDef BloodScent Description]] "Successful Melee Attacks are and apply to the target.\n\n"), 'Icon', "UI/Icons/Perks/BloodScent", 'Tier', "Gold", 'Stat', "Strength", 'StatValue', 90, })