-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Group', "Health", 'Id', "BattleFocus", 'SortKey', 9, 'Parameters', { PlaceObj('PresetParamNumber', { 'Name', "battleFocusAP", 'Value', 2, 'Tag', "", }), }, 'object_class', "Perk", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnDamageTaken", Handler = function (self, target, attacker, dmg, hit_descr) self:SetParameter("activated", true) end, }), PlaceObj('UnitReaction', { Event = "OnCombatEnd", Handler = function (self, target) self:SetParameter("activated", false) end, }), PlaceObj('UnitReaction', { Event = "OnCalcStartTurnAP", Handler = function (self, target, value) if self:ResolveValue("activated") then return value + self:ResolveValue("battleFocusAP") * const.Scale.AP end end, }), }, 'DisplayName', T(822626767198, --[[CharacterEffectCompositeDef BattleFocus DisplayName]] "Battle Focus"), 'Description', T(235322784555, --[[CharacterEffectCompositeDef BattleFocus Description]] "Gain AP when hit by an enemy for the first time.\n\nEnds at the end of combat."), 'Icon', "UI/Icons/Perks/BattleFocus", 'Tier', "Gold", 'Stat', "Health", 'StatValue', 90, })