-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Group', "Perk-NPC", 'Id', "AI_StatusEachTurn", 'object_class', "Perk", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnBeginTurn", Handler = function (self, target) target:AddStatusEffect("AI_AdditionalAP") end, }), }, })