-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('CharacterEffectCompositeDef', { 'Group', "System", 'Id', "AITauntCounter", 'Comment', "For tracking missed attacks on enemies", 'object_class', "CharacterEffect", 'unit_reactions', { PlaceObj('UnitReaction', { Event = "OnBeginTurn", Handler = function (self, target) target:RemoveStatusEffect(self.class, "all") end, }), }, 'max_stacks', 3, 'RemoveOnEndCombat', true, })