-- ========== GENERATED BY BanterDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('BanterDef', { Comment = "approached before world flip", Lines = { PlaceObj('BanterLine', { 'Character', "Faucheux", 'Text', T(832362918485, --[[BanterDef FortBrigandFaucheux_01_approach Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_01_approach approached before world flip voice:Faucheux]] "Halt. What is your purpose here? Are you les mercenaires?"), 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandFaucheux_01_approach", }) PlaceObj('BanterDef', { Comment = "starting combat after world flip", Lines = { PlaceObj('BanterLine', { 'Character', "Faucheux", 'Text', T(808631559933, --[[BanterDef FortBrigandFaucheux_02_battle Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_02_battle starting combat after world flip voice:Faucheux]] "Come on, you merdes! Shoot them already! Do I have to do everything myself?!"), 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandFaucheux_02_battle", }) PlaceObj('BanterDef', { Comment = "approached after world flip", Lines = { PlaceObj('BanterLine', { 'Character', "Faucheux", 'Text', T(566912349418, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak approached after world flip voice:Faucheux]] "What the... Les mercenaires! Or should I say, war criminals?"), 'playOnce', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Shadow", 'Text', T(948445177078, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak voice:Shadow]] "Hello, Jules. I'd give you the chance to surrender, but I already know you're too stupid to take it."), }), PlaceObj('BanterLineThin', { 'Character', "Reaper", 'Text', T(135683181126, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak voice:Reaper]] "Death has come for you, Colonel. "), }), PlaceObj('BanterLineThin', { 'Character', "Mouse", 'Text', T(515242895658, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak voice:Mouse]] "The only war criminal here is you!"), }), PlaceObj('BanterLineThin', { 'Character', "Magic", 'Text', T(861472154344, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak voice:Magic]] "You talk too much, man. But don't you worry a thing about that - I got a magic trick that'll shut you up for good."), }), PlaceObj('BanterLineThin', { 'Character', "Igor", 'Text', T(101081406963, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak voice:Igor]] "Now you will know death at the hands of a Dolvich. I give warning: It is very painful."), }), }, 'playOnce', true, }), PlaceObj('BanterLine', { 'Character', "Faucheux", 'Text', T(489898887558, --[[BanterDef FortBrigandFaucheux_03_sneak Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_03_sneak approached after world flip voice:Faucheux]] "Soldiers, alerte! We are under attack!"), 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandFaucheux_03_sneak", }) PlaceObj('BanterDef', { Comment = "defeated, trying to escape", Lines = { PlaceObj('BanterLine', { 'Character', "Faucheux", 'Text', T(798102200798, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated defeated, trying to escape voice:Faucheux]] "Putain... Team Bravo, provide covering fire for extraction! Team Charlie, prepare my barge!"), 'playOnce', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Blood", 'Text', T(238704298573, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Blood]] "He's trying to get away!"), }), PlaceObj('BanterLineThin', { 'Character', "Flay", 'Text', T(179118933278, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Flay]] "The little rabbit is running!"), }), PlaceObj('BanterLineThin', { 'Character', "Hitman", 'Text', T(143278888194, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Hitman]] "Got him on the run now, Ace!"), }), PlaceObj('BanterLineThin', { 'Character', "Len", 'Text', T(971408682619, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Len]] "Looks like he's trying to withdraw."), }), PlaceObj('BanterLineThin', { 'Character', "Meltdown", 'Text', T(285805956978, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Meltdown]] "Hey! I ain't finished with you yet!"), }), PlaceObj('BanterLineThin', { 'Character', "Raider", 'Text', T(988057604510, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Raider]] "The perp is on the run!"), }), PlaceObj('BanterLineThin', { 'Character', "Gus", 'Text', T(126094952460, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Gus]] "He's getting away, Woody!"), }), PlaceObj('BanterLineThin', { 'Character', "Sidney", 'Text', T(133831769732, --[[BanterDef FortBrigandFaucheux_04_defeated Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_04_defeated voice:Sidney]] "That filthy bugger will be trouble for us later if we let him slip away."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandFaucheux_04_defeated", }) PlaceObj('BanterDef', { Comment = "killed after trying to escape", Lines = { PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Livewire", 'Text', T(282692091527, --[[BanterDef FortBrigandFaucheux_05_killed Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_05_killed voice:Livewire]] "I feel compelled to make the argument that we are very competent, unless you mean your own soldiers. Hello? Hello?... I guess he's dead."), }), PlaceObj('BanterLineThin', { 'Character', "Meltdown", 'Text', T(121637333310, --[[BanterDef FortBrigandFaucheux_05_killed Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_05_killed voice:Meltdown]] "Oh come on, don't die just yet... I wasn't done kicking your ass."), }), PlaceObj('BanterLineThin', { 'Character', "Nails", 'Text', T(160428112863, --[[BanterDef FortBrigandFaucheux_05_killed Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_05_killed voice:Nails]] "Here lies Colonel Fuckface. What a piece of shit."), }), PlaceObj('BanterLineThin', { 'Character', "Fidel", 'Text', T(566311826730, --[[BanterDef FortBrigandFaucheux_05_killed Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_05_killed voice:Fidel]] "It was great fun killing you. Fidel will miss you."), }), PlaceObj('BanterLineThin', { 'Character', "Scope", 'Text', T(234648972322, --[[BanterDef FortBrigandFaucheux_05_killed Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_05_killed voice:Scope]] "Good riddance to bad rubbish."), }), PlaceObj('BanterLineThin', { 'Character', "Igor", 'Text', T(375400745523, --[[BanterDef FortBrigandFaucheux_05_killed Text section:Banters_Local_FortBrigand_Triggered/FortBrigandFaucheux_05_killed voice:Igor]] "This is worthy of major commendation! Perhaps medal?"), }), }, 'asVR', true, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandFaucheux_05_killed", }) PlaceObj('BanterDef', { Comment = "approached before world flip", Lines = { PlaceObj('BanterLine', { 'Character', "ArmyMale_1", 'Text', T(434964094260, --[[BanterDef FortBrigandGuard_01_beforeBetrayal Text section:Banters_Local_FortBrigand_Triggered/FortBrigandGuard_01_beforeBetrayal approached before world flip voice:ArmyMale_1]] "Halt! Are you les mercenaires of Mademoiselle Lafontaine? Report to le Colonel, he is expecting you."), 'playOnce', true, }), }, Once = true, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandGuard_01_beforeBetrayal", }) PlaceObj('BanterDef', { Comment = "starting combat after world flip", Lines = { PlaceObj('BanterLine', { 'Character', "ArmyMale_1", 'Text', T(851314116531, --[[BanterDef FortBrigandGuard_02_attacked Text section:Banters_Local_FortBrigand_Triggered/FortBrigandGuard_02_attacked starting combat after world flip voice:ArmyMale_1]] "Soldiers! Alerte! Les mercenaires are attacking us! "), 'useSnype', true, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandGuard_02_attacked", }) PlaceObj('BanterDef', { Comment = "trying to start combat before world flip", Lines = { PlaceObj('BanterLine', { 'Annotation', 'reference to "Watch where you\'re going ya fool" from Courage', 'Character', "ArmyMale_1", 'Text', T(168094088640, --[[BanterDef FortBrigandGuard_02_failedattack Text section:Banters_Local_FortBrigand_Triggered/FortBrigandGuard_02_failedattack reference to "Watch where you're going ya fool" from Courage trying to start combat before world flip voice:ArmyMale_1]] "Watch where you're shooting, you fool!"), 'useSnype', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandGuard_02_failedattack", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(490893155932, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text]] "\nThe painting seems to be an example of contemporary art."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Tex", 'Text', T(788352982563, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_failure voice:Tex]] 'Ah, this is a reflection on the legendary "Red Sun" with Toshiro Mifune! I see someone here is a man of culture.'), }), PlaceObj('BanterLineThin', { 'Character', "Fidel", 'Text', T(776956571918, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_failure voice:Fidel]] 'Let Fidel guess! This picture must be called "Blood and guts at sunset."'), }), PlaceObj('BanterLineThin', { 'Character', "Grunty", 'Text', T(781095528738, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_failure voice:Grunty]] "When I was little, Mother brought me to a museum of contemporary art. What we see here is a monochrome painting."), }), PlaceObj('BanterLineThin', { 'Character', "Gus", 'Text', T(117798461990, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_failure voice:Gus]] "What can I say, Woodfella? I never understood modern art."), }), PlaceObj('BanterLineThin', { 'Character', "PierreMerc", 'Text', T(706477670156, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_failure voice:PierreMerc]] "This looks like something I might have drawn as a child."), }), PlaceObj('BanterLineThin', { 'Character', "Smiley", 'Text', T(302979178280, --[[BanterDef FortBrigandInteractable_ModernArt_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_failure voice:Smiley]] "Oh, I know! This is one of those pictures to be stared at until something appears... Okay, I see the naked lady now. Not bad! "), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_ModernArt_failure", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(524874087516, --[[BanterDef FortBrigandInteractable_ModernArt_success Text]] "\nAt first, the painting seems to be some piece of contemporary art. A more careful look reveals that someone simply doodled over the plan of the camp with a paintbrush."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Buns", 'Text', T(811895668509, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Buns]] "Normally, I would say this is a terrible attempt at monochrome art. Instead, it is simply a terrible attempt at camouflage."), }), PlaceObj('BanterLineThin', { 'Character', "Thor", 'Text', T(495346248210, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Thor]] "Mein Gott, whoever painted this is certainly no Jackson Pollock. Oh, wait - this is just a plan for the camp with some doodles on it. You see what can be perceived with an open mind?"), }), PlaceObj('BanterLineThin', { 'Character', "Gus", 'Text', T(956615278988, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Gus]] "I suppose if I were going to hide the plans for the camp in plain sight, this would be one way to do it."), }), PlaceObj('BanterLineThin', { 'Character', "Livewire", 'Text', T(897777655891, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Livewire]] "It is just my personal opinion, but I really think hanging blueprints on the wall is both tacky and, to put it delicately... stupid."), }), PlaceObj('BanterLineThin', { 'Character', "Barry", 'Text', T(655132255060, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:Barry]] "I am in appreciation of such art as this. It is very educational."), }), PlaceObj('BanterLineThin', { 'Character', "DrQ", 'Text', T(757689144012, --[[BanterDef FortBrigandInteractable_ModernArt_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_ModernArt_success voice:DrQ]] "Hmmm... An interesting choice. Disguising valuable intelligence behind something that is quite painful to behold is a very clever tactic."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_ModernArt_success", }) PlaceObj('BanterDef', { Comment = 'interaction "Request Supplies"', FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(506277361802, --[[BanterDef FortBrigandInteractable_Quartermaster_Failure Text]] ""), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "ArmyQuartermaster", 'Text', T(779183514563, --[[BanterDef FortBrigandInteractable_Quartermaster_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_Failure voice:ArmyQuartermaster]] "I have no orders to issue supplies to you. Let little Miss Fontaine supply her toy soldiers, hehe."), }), }, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Quartermaster_Failure", }) PlaceObj('BanterDef', { Comment = 'interaction "Request Supplies"', FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(325161304248, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessClues Text]] "Clues check successful"), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "ArmyQuartermaster", 'Text', T(851357769760, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessClues Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessClues voice:ArmyQuartermaster]] "Okay, you can have it, but the casing remains here with me. Cannot issue anything with Adonis logo on it. Le Colonel's orders."), }), PlaceObj('BanterLineThin', { 'Character', "ArmyQuartermaster", 'Text', T(856744071509, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessClues Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessClues voice:ArmyQuartermaster]] "Alright, alright, you can have it - but let me remove the Adonis logo first. Le Colonel's orders."), }), }, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Quartermaster_SuccessClues", }) PlaceObj('BanterDef', { Comment = 'interaction "Request Supplies"', FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(852818899464, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessLeadership Text]] ""), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "ArmyQuartermaster", 'Text', T(745818725643, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessLeadership Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessLeadership voice:ArmyQuartermaster]] "You sure that le Colonel allowed you to request that?"), }), PlaceObj('BanterLineThin', { 'Character', "ArmyQuartermaster", 'Text', T(167103337855, --[[BanterDef FortBrigandInteractable_Quartermaster_SuccessLeadership Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Quartermaster_SuccessLeadership voice:ArmyQuartermaster]] "Alright, alright. Anything for Miss LaFontaine's toy soldiers, hehe."), }), }, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Quartermaster_SuccessLeadership", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Annotation', "The Caesar Shift - an encoding system", 'Text', T(176193512535, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text]] '\nThere is a pile of papers that seems to be written in gibberish, and a book: "Commentaries on the Gallic Wars" by Julius Caesar.'), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Scope", 'Text', T(436483340791, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_failure voice:Scope]] "A friend gave me this book as a gift. I only had it for a week before the kids turned the pages into paper aeroplanes."), }), PlaceObj('BanterLineThin', { 'Character', "Smiley", 'Text', T(122561116990, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_failure voice:Smiley]] "I am a great admirer of Julius Caesar. He wore a magnificent red cape in battle! I must get one for myself."), }), PlaceObj('BanterLineThin', { 'Character', "Hitman", 'Text', T(458798269136, --[[BanterDef FortBrigandInteractable_RadioCodes_failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_failure voice:Hitman]] '"Commentaries on the Gallic Wars"? The poor radio guy has gotta be bored out of his mind to read something like this!'), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_RadioCodes_failure", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Annotation', "The Caesar Shift - an encoding system", 'Text', T(396033656972, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text]] '\nThe pile of papers is written in an outdated military code. The cipher is a direct copy of the Caesar Shift encryption method, a sample of which is found in the book lying nearby: "Commentaries on the Gallic Wars" by Julius Caesar. Once deciphered, the papers seem to contain communication between Corazon Santiago and Colonel Faucheux.'), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Len", 'Text', T(531308071611, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Len]] "The Caesar Shift is the oldest code in the book... and the book is right here!"), }), PlaceObj('BanterLineThin', { 'Character', "Thor", 'Text', T(942156739671, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Thor]] "The Caesar Shift? Colonel Faucheux must not care who reads his mail!"), }), PlaceObj('BanterLineThin', { 'Character', "Gus", 'Text', T(879179509375, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Gus]] "You gotta be kidding me, Woody. The Caesar Shift? I guess the Colonel isn't too worried about security."), }), PlaceObj('BanterLineThin', { 'Character', "Raider", 'Text', T(572831273331, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Raider]] "Boy, this brings me back. I used the Caesar Shift to pass notes to the other cadets back at the Academy!"), }), PlaceObj('BanterLineThin', { 'Character', "Scully", 'Text', T(649636851762, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Scully]] "The Caesar Shift is a lousy way to send secret messages. The ordinary housewife could crack it... Don't ask me how I know that."), }), PlaceObj('BanterLineThin', { 'Character', "Fauda", 'Text', T(614317701379, --[[BanterDef FortBrigandInteractable_RadioCodes_success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_RadioCodes_success voice:Fauda]] "This code was invented by one of the most arrogant men of all time. I am not surprised to find it here."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_RadioCodes_success", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(285419998055, --[[BanterDef FortBrigandInteractable_Trove_AreaInfo Text]] "The globe is a beautifully crafted work of art itself, but there are tiny cracks on it that are masked as parallel and meridian lines. It seems that a portion of the globe can be opened."), 'Voiced', false, 'FloatUp', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Trove_AreaInfo", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(548842347552, --[[BanterDef FortBrigandInteractable_Trove_AreaWisdom Text]] "\nThere is something odd about the decorative globe. There are tiny cracks on it that are masked as parallel and meridian lines. It seems that a portion of the globe can be opened."), 'Voiced', false, 'FloatUp', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Trove_AreaWisdom", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(829394162903, --[[BanterDef FortBrigandInteractable_Trove_Failure Text]] "\nOn the decorative globe there is a password panel hidden under Africa. It opens when you press Grand Chien. However, the locking mechanism has a loose spring and it could be opened by someone with nimble fingers and a lot of patience."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Steroid", 'Text', T(402792728462, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Steroid]] "Stupid thing! I will break you!"), }), PlaceObj('BanterLineThin', { 'Character', "Fauda", 'Text', T(152852885121, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Fauda]] "This thing was sent by Shaitan himself to taunt me."), }), PlaceObj('BanterLineThin', { 'Character', "Hitman", 'Text', T(975923521036, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Hitman]] "Can't get my fingers in there, Ace."), }), PlaceObj('BanterLineThin', { 'Character', "Grizzly", 'Text', T(726312372240, --[[BanterDef FortBrigandInteractable_Trove_Failure Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Failure voice:Grizzly]] "Somebody with smaller hands than these bear paws of mine should take a crack at this."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Trove_Failure", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(574154408151, --[[BanterDef FortBrigandInteractable_Trove_Success Text]] "\nOn the decorative globe there is a password panel hidden under Africa. It opens when you press Grand Chien. However, the locking mechanism has a loose spring which is easily opened by someone with nimble fingers and a lot of patience."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Fox", 'Text', T(658503393487, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Fox]] "It always makes me happy when I get to show off my finger skills."), }), PlaceObj('BanterLineThin', { 'Character', "Ivan", 'Text', T(915788707100, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Ivan]] "Is simple task. No problem."), }), PlaceObj('BanterLineThin', { 'Character', "Magic", 'Text', T(980435826876, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Magic]] "They ain't made a lock Magic can't get past."), }), PlaceObj('BanterLineThin', { 'Character', "Mouse", 'Text', T(640433273244, --[[BanterDef FortBrigandInteractable_Trove_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandInteractable_Trove_Success voice:Mouse]] "Having small hands sure is useful sometimes. "), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandInteractable_Trove_Success", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(195374315062, --[[BanterDef FortBrigandU_KillSwitch_AreaInfo Text]] "There is an electrical board with power switches for an installation above ground."), 'Voiced', false, 'FloatUp', true, }), }, Once = true, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandU_KillSwitch_AreaInfo", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(466416105446, --[[BanterDef FortBrigandU_KillSwitch_Fail Text]] "\nThe board is a mess of cables and poorly installed switches. A good Mechanic should be able to figure it out, but the clock is ticking."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Ice", 'Text', T(379223335318, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Ice]] "This thing is like a Christmas Tree with an attitude. Gonna take us forever to untangle all this."), }), PlaceObj('BanterLineThin', { 'Character', "Scully", 'Text', T(705492068061, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Scully]] "Whoever designed this thing didn't have the full Quid. This is madness!"), }), PlaceObj('BanterLineThin', { 'Character', "Omryn", 'Text', T(962009204117, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Omryn]] "This is problem, glavny. I need to eat sandwich and think."), }), PlaceObj('BanterLineThin', { 'Character', "Nails", 'Text', T(279773543735, --[[BanterDef FortBrigandU_KillSwitch_Fail Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Fail voice:Nails]] "Shutting off this thing is like trying to disable a parking lot full of car alarms, Scooter."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandU_KillSwitch_Fail", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(528307842043, --[[BanterDef FortBrigandU_KillSwitch_GlitchTriggered Text]] "Sparks are flying and lights are blinking. Something is wrong.\nA good Mechanic should be able to find the right switch and flip it before someone notices."), 'Voiced', false, 'FloatUp', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandU_KillSwitch_GlitchTriggered", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(665348852075, --[[BanterDef FortBrigandU_KillSwitch_Success Text]] "\nAfter flipping a few switches and reconnecting a loose cable, the board stops blinking."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'Text', T(892259359737, --[[BanterDef FortBrigandU_KillSwitch_Success Text]] "Lights turned off"), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Vicki", 'Text', T(647174619786, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Vicki]] "Calm ya'self, ya bangin'-flashin' piece of junk!"), }), PlaceObj('BanterLineThin', { 'Character', "Steroid", 'Text', T(705640513124, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Steroid]] "It has been de-actuated and it is now submissive."), }), PlaceObj('BanterLineThin', { 'Character', "Magic", 'Text', T(912108868861, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Magic]] "All she needed was a little Magic touch."), }), PlaceObj('BanterLineThin', { 'Character', "Gus", 'Text', T(644521027259, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Gus]] "That thing was screwier than my trailer hook-up, but we got it squared away, Woody."), }), PlaceObj('BanterLineThin', { 'Character', "Livewire", 'Text', T(773623081812, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Livewire]] "Not to be too critical, but that electrical board is so poorly designed it is a wonder this place hasn't gone up in flames."), }), PlaceObj('BanterLineThin', { 'Character', "Kalyna", 'Text', T(986636185629, --[[BanterDef FortBrigandU_KillSwitch_Success Text section:Banters_Local_FortBrigand_Triggered/FortBrigandU_KillSwitch_Success voice:Kalyna]] "There, there, strange little light board. You are all better now. Go back to sleep."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "FortBrigandU_KillSwitch_Success", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(635805505123, --[[BanterDef WallSkillCheck_Area Text]] "The wall has been patched up here but the construction doesn't look all that sturdy."), 'Voiced', false, 'FloatUp', true, }), PlaceObj('BanterLine', { 'MultipleTexts', true, 'AnyOfTheseCount', 2, 'AnyOfThese', { PlaceObj('BanterLineThin', { 'Character', "Kalyna", 'Text', T(841715063550, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Kalyna]] "No hidden latches or engraved riddles... I think we just need to blast it open."), }), PlaceObj('BanterLineThin', { 'Character', "Steroid", 'Text', T(335135151649, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Steroid]] "I could punch it until it breaks, but I think the explosion people should get a chance to prove themselves."), }), PlaceObj('BanterLineThin', { 'Character', "Shadow", 'Text', T(255386153346, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Shadow]] "Nope, definitely not a door disguised as a wall. Only key that will work here is the exploding kind."), }), PlaceObj('BanterLineThin', { 'Character', "Wolf", 'Text', T(109043137026, --[[BanterDef WallSkillCheck_Area Text section:Banters_Local_FortBrigand_Triggered/WallSkillCheck_Area voice:Wolf]] "Well, I think we can blow it open, chief... Just not quite sure how."), }), }, 'playOnce', true, }), }, group = "Banters_Local_FortBrigand_Triggered", id = "WallSkillCheck_Area", })