-- ========== GENERATED BY BanterDef Editor DO NOT EDIT MANUALLY! ========== PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(696084294423, --[[BanterDef Bribed Text]] "Bribed"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "Bribed", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(715871367281, --[[BanterDef BrokenMGFail Text]] " \nThis merc is unable to fix the machine gun."), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "BrokenMGFail", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(874528140663, --[[BanterDef BrokenMGSuccess Text]] " \nMachine gun fixed!"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "BrokenMGSuccess", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(613527927745, --[[BanterDef Bushes_MacheteCut Text]] "Bushes cut with Machete"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "Bushes_MacheteCut", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(276562150636, --[[BanterDef Bushes_NoMachete Text]] "Machete is required to clear the bushes"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "Bushes_NoMachete", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(372039450462, --[[BanterDef DoorBlocked Text]] "Blocked\nYou need a Crowbar to break the lock."), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "DoorBlocked", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(900646530312, --[[BanterDef DoorImpossible Text]] "Impossible\nCannot be opened in any way."), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "DoorImpossible", }) PlaceObj('BanterDef', { Lines = { PlaceObj('BanterLine', { 'Text', T(962219186307, --[[BanterDef DoorLocked Text]] "Locked\nYou need a Locksmith's Kit to unlock or a Crowbar to break the lock."), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "DoorLocked", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(787347690572, --[[BanterDef LockBreakFail Text]] " \nThis merc is unable to break the lock. Tool durability decreased. "), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "LockBreakFail", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(660995834354, --[[BanterDef LockBreakSuccess Text]] " \nLock broken!"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "LockBreakSuccess", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(293186060080, --[[BanterDef LockPickFail Text]] " \nThis merc is unable to pick the lock. Tool durability decreased."), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "LockPickFail", }) PlaceObj('BanterDef', { FX = "CheckFail", Lines = { PlaceObj('BanterLine', { 'Text', T(439270989666, --[[BanterDef LockPickFailBlocked Text]] " \nBlocked!\nYou need a Crowbar to break the lock."), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "LockPickFailBlocked", }) PlaceObj('BanterDef', { FX = "CheckSuccess", Lines = { PlaceObj('BanterLine', { 'Text', T(566418846102, --[[BanterDef LockPickSuccess Text]] " \nUnlocked!"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "LockPickSuccess", }) PlaceObj('BanterDef', { FX = "TradingNotEnough", Lines = { PlaceObj('BanterLine', { 'Text', T(959640718184, --[[BanterDef NotEnoughCash Text]] "Not enough cash"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "NotEnoughCash", }) PlaceObj('BanterDef', { FX = "TradingNotEnough", Lines = { PlaceObj('BanterLine', { 'Text', T(565192937433, --[[BanterDef NotEnoughMeds Text]] "Not enough Meds"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "NotEnoughMeds", }) PlaceObj('BanterDef', { FX = "TradingNotEnough", Lines = { PlaceObj('BanterLine', { 'Text', T(968104362353, --[[BanterDef NotEnoughParts Text]] "Not enough parts"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "NotEnoughParts", }) PlaceObj('BanterDef', { FX = "TradingPurchased", Lines = { PlaceObj('BanterLine', { 'Text', T(323836360710, --[[BanterDef Purchased Text]] "Purchased"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "Purchased", }) PlaceObj('BanterDef', { FX = "TradingSold", Lines = { PlaceObj('BanterLine', { 'Text', T(806767012601, --[[BanterDef Sold Text]] "Sold"), 'Voiced', false, 'FloatUp', true, }), }, group = "A_System", id = "Sold", })