-- ========== GENERATED BY AnimationStyle Editor DO NOT EDIT MANUALLY! ========== PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "idle", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle2", 'Weight', 20, 'total_weight', 120, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle3", 'Weight', 200, 'total_weight', 320, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle4", 'Weight', 200, 'total_weight', 520, }), }, Name = "CombatIdle", Unit = "Crocodile", VariationGroup = "CombatIdle", group = "Crocodile: CombatIdle", id = "Crocodile: CombatIdle", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "idle", 'Weight', 1000, 'total_weight', 1000, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle2", 'total_weight', 1100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle3", 'total_weight', 1200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle4", 'Weight', 20, 'total_weight', 1220, }), }, Name = "Idle", Unit = "Crocodile", VariationGroup = "Idle", group = "Crocodile: Idle", id = "Crocodile: Idle", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Fear_Standing", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Fear_Standing2", 'total_weight', 200, }), }, Name = "FearStanding", Start = "civ_Fear_Standing_Start", Stop = "civ_Fear_Standing_End", Unit = "Female", VariationGroup = "Cower", group = "Female: Cower", id = "Female: FearStanding", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Fear_Cover", 'total_weight', 100, }), }, Name = "FearCover", Start = "civ_Fear_Cover_Start", Stop = "civ_Fear_Cover_End", Unit = "Female", VariationGroup = "CowerCover", group = "Female: CowerCover", id = "Female: FearCover", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "nw_Standing_Patrol_Flare", 'total_weight', 100, }), }, Name = "Walk_Flare", StepFX = "StepWalk", Unit = "Female", VariationGroup = "Flare", group = "Female: Flare", id = "Female: Walk_Flare", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "nw_Standing_IdlePassive_Flare", 'total_weight', 100, }), }, Name = "Idle_Flare", Unit = "Female", VariationGroup = "FlareIdle", group = "Female: FlareIdle", id = "Female: Idle_Flare", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Idle", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Idle2", 'Weight', 30, 'total_weight', 130, }), }, Name = "Idle_Combat", Unit = "Female", VariationGroup = "Infected", group = "Female: Infected", id = "Female: Idle_Combat", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive3", 'total_weight', 300, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive4", 'total_weight', 400, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive5", 'total_weight', 500, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive6", 'total_weight', 600, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive7", 'total_weight', 700, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive8", 'total_weight', 800, }), }, Name = "Idle_Passive", Unit = "Female", VariationGroup = "Infected", group = "Female: Infected", id = "Female: Idle_Passive", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Run", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Run2", 'total_weight', 200, }), }, Name = "Run", Unit = "Female", VariationGroup = "Infected", group = "Female: Infected", id = "Female: Run", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Walk", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Walk2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Walk3", 'total_weight', 300, }), }, Name = "Walk", Unit = "Female", VariationGroup = "Infected", group = "Female: Infected", id = "Female: Walk", }) PlaceObj('MoveStyle', { GameStates = set({ RainHeavy = false, RainLight = false, }), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Seduce_Walk", 'total_weight', 100, }), }, Name = "SeduceWalk", StepFX = "StepWalk", Unit = "Female", VariationGroup = "SeduceWalk", group = "Female: SeduceWalk", id = "Female: SeduceWalk", }) PlaceObj('MoveStyle', { CanPlay = function (self, unit) return not IsPlayerEnemy(unit) end, GameStates = set( "DustStorm" ), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run", 'Weight', 5, 'total_weight', 5, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run2", 'Weight', 5, 'total_weight', 10, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run3", 'total_weight', 110, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run4", 'Weight', 30, 'total_weight', 140, }), }, Name = "Run_DustStorm", StepFX = "StepRun", Unit = "Female", VariationGroup = "Walk", Weight = 12, group = "Female: Walk", id = "Female: Run_DustStorm", }) PlaceObj('MoveStyle', { CanPlay = function (self, unit) return not IsPlayerEnemy(unit) end, GameStates = set( "FireStorm" ), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run", 'Weight', 5, 'total_weight', 5, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run2", 'Weight', 5, 'total_weight', 10, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run3", 'total_weight', 110, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run4", 'Weight', 30, 'total_weight', 140, }), }, Name = "Run_FireStorm", StepFX = "StepRun", Unit = "Female", VariationGroup = "Walk", Weight = 12, group = "Female: Walk", id = "Female: Run_FireStorm", }) PlaceObj('MoveStyle', { CanPlay = function (self, unit) return not IsPlayerEnemy(unit) end, GameStates = set( "RainHeavy" ), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run", 'Weight', 5, 'total_weight', 5, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run2", 'Weight', 5, 'total_weight', 10, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run3", 'total_weight', 110, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run4", 'Weight', 30, 'total_weight', 140, }), }, Name = "Run_RainHeavy", StepFX = "StepRun", Unit = "Female", VariationGroup = "Walk", Weight = 12, group = "Female: Walk", id = "Female: Run_RainHeavy", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Walk", 'total_weight', 100, }), }, Name = "Walk1_TMP", StepFX = "StepWalk", Unit = "Female", VariationGroup = "Walk", Weight = 25, group = "Female: Walk", id = "Female: Walk1_TMP", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Walk3", 'total_weight', 100, }), }, Name = "Walk3_TMP", StepFX = "StepWalk", Unit = "Female", VariationGroup = "Walk", Weight = 25, group = "Female: Walk", id = "Female: Walk3_TMP", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_Base", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookLeft", 'Weight', 15, 'total_weight', 115, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_BankRight", 'Weight', 10, 'total_weight', 125, }), }, Name = "Walk_Fast_Neutral", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Female", VariationGroup = "Walk", group = "Female: Walk", id = "Female: Walk_Fast_Neutral", }) PlaceObj('MoveStyle', { GameStates = set({ DustStorm = false, FireStorm = false, RainHeavy = false, }), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_Base", 'total_weight', 100, }), }, Name = "Walk_Normal_Neutral", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Female", VariationGroup = "Walk", group = "Female: Walk", id = "Female: Walk_Normal_Neutral", }) PlaceObj('MoveStyle', { GameStates = set({ DustStorm = false, FireStorm = false, RainHeavy = false, RainLight = false, }), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_Base", 'total_weight', 100, }), }, Name = "Walk_Slow_Neutral", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Female", VariationGroup = "Walk", group = "Female: Walk", id = "Female: Walk_Slow_Neutral", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_Carry", 'total_weight', 100, }), }, Name = "Walk_Carry", StepFX = "StepWalk", Unit = "Female", VariationGroup = "WalkCarry", group = "Female: WalkCarry", id = "Female: Walk_Carry", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_CarryOnHead_BothHands", 'total_weight', 100, }), }, Name = "Walk_CarryOnHead_BothHands", StepFX = "StepWalk", Unit = "Female", VariationGroup = "WalkCarry", Weight = 0, group = "Female: WalkCarry", id = "Female: Walk_CarryOnHead_BothHands", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_CarryOnHead_RHand", 'total_weight', 100, }), }, Name = "Walk_CarryOnHead_RHand", StepFX = "StepWalk", Unit = "Female", VariationGroup = "WalkCarry", Weight = 0, group = "Female: WalkCarry", id = "Female: Walk_CarryOnHead_RHand", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_CarryOnHip_L", 'total_weight', 100, }), }, Name = "Walk_CarryOnHip_L", StepFX = "StepWalk", Unit = "Female", VariationGroup = "WalkCarry", Weight = 0, group = "Female: WalkCarry", id = "Female: Walk_CarryOnHip_L", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "idle_Combat", 'total_weight', 100, }), }, Name = "CombatIdle", Unit = "Hyena", VariationGroup = "CombatIdle", group = "Hyena: CombatIdle", id = "Hyena: CombatIdle", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "idle", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle3", 'total_weight', 300, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle5", 'Weight', 10, 'total_weight', 310, }), }, Name = "Idle", Unit = "Hyena", VariationGroup = "Idle", group = "Hyena: Idle", id = "Hyena: Idle", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "lying", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "lying2", 'total_weight', 200, }), }, Name = "Lying", Start = "lying_Start", Stop = "lying_End", Unit = "Hyena", VariationGroup = "StandStill", Weight = 25, group = "Hyena: StandStill", id = "Hyena: Lying", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "idle", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "idle3", 'total_weight', 300, }), }, Name = "StandStill", Unit = "Hyena", VariationGroup = "StandStill", group = "Hyena: StandStill", id = "Hyena: StandStill", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Fear_Standing", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Fear_Standing2", 'total_weight', 200, }), }, Name = "FearStanding", Start = "civ_Fear_Standing_Start", Stop = "civ_Fear_Standing_End", Unit = "Male", VariationGroup = "Cower", group = "Male: Cower", id = "Male: FearStanding", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Fear_Cover", 'total_weight', 100, }), }, Name = "FearCover", Start = "civ_Fear_Cover_Start", Stop = "civ_Fear_Cover_End", Unit = "Male", VariationGroup = "CowerCover", group = "Male: CowerCover", id = "Male: FearCover", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "nw_Standing_Patrol_Flare", 'total_weight', 100, }), }, Name = "Walk_Flare", StepFX = "StepWalk", Unit = "Male", VariationGroup = "Flare", group = "Male: Flare", id = "Male: Walk_Flare", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "nw_Standing_IdlePassive_Flare", 'total_weight', 100, }), }, Name = "Idle_Flare", Unit = "Male", VariationGroup = "FlareIdle", group = "Male: FlareIdle", id = "Male: Idle_Flare", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Idle", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Idle2", 'Weight', 30, 'total_weight', 130, }), }, Name = "Idle_Combat", Unit = "Male", VariationGroup = "Infected", group = "Male: Infected", id = "Male: Idle_Combat", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive3", 'total_weight', 300, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive4", 'total_weight', 400, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive5", 'total_weight', 500, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive6", 'total_weight', 600, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive7", 'total_weight', 700, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_IdlePassive8", 'total_weight', 800, }), }, Name = "Idle_Passive", Unit = "Male", VariationGroup = "Infected", group = "Male: Infected", id = "Male: Idle_Passive", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Run", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Run2", 'total_weight', 200, }), }, Name = "Run", Unit = "Male", VariationGroup = "Infected", group = "Male: Infected", id = "Male: Run", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Walk", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Walk2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "inf_Standing_Walk3", 'total_weight', 300, }), }, Name = "Walk", Unit = "Male", VariationGroup = "Infected", group = "Male: Infected", id = "Male: Walk", }) PlaceObj('MoveStyle', { GameStates = set({ RainHeavy = false, RainLight = false, }), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Seduce_Walk", 'total_weight', 100, }), }, Name = "SeduceWalk", StepFX = "StepWalk", Unit = "Male", VariationGroup = "SeduceWalk", group = "Male: SeduceWalk", id = "Male: SeduceWalk", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "sp_nw_IdlePassive_TalkGesturing2", 'total_weight', 100, }), }, Name = "sp_Ernie_PierreLucTalk_Luc", Unit = "Male", VariationGroup = "SetPiece", group = "Male: SetPiece", id = "Male: sp_Ernie_PierreLucTalk_Luc", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "sp_ar_IdlePassive_Talk", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "sp_ar_IdlePassive_Talk2", 'total_weight', 200, }), PlaceObj('AnimationStyleAnim', { 'Animation', "sp_ar_IdlePassive_Talk3", 'total_weight', 300, }), }, Name = "sp_ar_Talking_Calm", Unit = "Male", VariationGroup = "SetPiece", group = "Male: SetPiece", id = "Male: sp_ar_Talking_Calm", }) PlaceObj('IdleStyle', { Animations = { PlaceObj('AnimationStyleAnim', { 'Animation', "sp_nw_IdlePassive_Talk", 'Weight', 30, 'total_weight', 30, }), PlaceObj('AnimationStyleAnim', { 'Animation', "sp_nw_IdlePassive_Talk2", 'Weight', 30, 'total_weight', 60, }), PlaceObj('AnimationStyleAnim', { 'Animation', "sp_nw_IdlePassive_Talk3", 'Weight', 30, 'total_weight', 90, }), PlaceObj('AnimationStyleAnim', { 'Animation', "sp_nw_IdlePassive_Talk4", 'Weight', 10, 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "sp_nw_IdlePassive_TalkGesturing2", 'Weight', 15, 'total_weight', 115, }), }, Name = "sp_nw_Talking_Calm", Unit = "Male", VariationGroup = "SetPiece", group = "Male: SetPiece", id = "Male: sp_nw_Talking_Calm", }) PlaceObj('MoveStyle', { CanPlay = function (self, unit) return not IsPlayerEnemy(unit) end, GameStates = set( "DustStorm" ), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run", 'Weight', 5, 'total_weight', 5, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run2", 'Weight', 5, 'total_weight', 10, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run3", 'total_weight', 110, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run4", 'Weight', 30, 'total_weight', 140, }), }, Name = "Run_DustStorm", StepFX = "StepRun", Unit = "Male", VariationGroup = "Walk", Weight = 12, group = "Male: Walk", id = "Male: Run_DustStorm", }) PlaceObj('MoveStyle', { CanPlay = function (self, unit) return not IsPlayerEnemy(unit) end, GameStates = set( "FireStorm" ), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run", 'Weight', 5, 'total_weight', 5, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run2", 'Weight', 5, 'total_weight', 10, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run3", 'total_weight', 110, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run4", 'Weight', 30, 'total_weight', 140, }), }, Name = "Run_FireStorm", StepFX = "StepRun", Unit = "Male", VariationGroup = "Walk", Weight = 12, group = "Male: Walk", id = "Male: Run_FireStorm", }) PlaceObj('MoveStyle', { CanPlay = function (self, unit) return not IsPlayerEnemy(unit) end, GameStates = set( "RainHeavy" ), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run", 'Weight', 5, 'total_weight', 5, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run2", 'Weight', 5, 'total_weight', 10, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run3", 'total_weight', 110, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Run4", 'Weight', 30, 'total_weight', 140, }), }, Name = "Run_RainHeavy", StepFX = "StepRun", Unit = "Male", VariationGroup = "Walk", Weight = 12, group = "Male: Walk", id = "Male: Run_RainHeavy", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Standing_Walk4", 'total_weight', 100, }), }, MoveStart = "civ_WalkNormal_Neutral_Start", MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L", MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R", Name = "Walk4_TMP", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Male", VariationGroup = "Walk", Weight = 25, group = "Male: Walk", id = "Male: Walk4_TMP", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_Base", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookBack", 'Weight', 6, 'total_weight', 106, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookLeft", 'Weight', 7, 'total_weight', 113, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookUp", 'Weight', 5, 'total_weight', 118, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_ScratchHead", 'Weight', 8, 'total_weight', 126, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookRight", 'Weight', 7, 'total_weight', 133, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_ShakeFoot_L", 'Weight', 6, 'total_weight', 139, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_WipeForehead_R", 'Weight', 6, 'total_weight', 145, }), }, MoveStart = "civ_WalkFast_Neutral_Start", MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L", MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R", MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L", MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R", Name = "Walk_Fast_Neutral", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Male", VariationGroup = "Walk", Weight = 50, group = "Male: Walk", id = "Male: Walk_Fast_Neutral", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_Base", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookBack", 'Weight', 80, 'total_weight', 180, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookLeft", 'Weight', 7, 'total_weight', 187, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_ScratchHead", 'Weight', 12, 'total_weight', 199, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_LookRight", 'Weight', 7, 'total_weight', 206, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkFast_Neutral_WipeForehead_R", 'Weight', 6, 'total_weight', 212, }), }, MoveStart = "civ_WalkFast_Neutral_Start", MoveStart_Left = "civ_WalkFast_Neutral_TurnOnSpot_L", MoveStart_Right = "civ_WalkFast_Neutral_TurnOnSpot_R", MoveStop_FootLeft = "civ_WalkFast_Neutral_Stop_L", MoveStop_FootRight = "civ_WalkFast_Neutral_Stop_R", Name = "Walk_Fast_Paranoid", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Male", VariationGroup = "Walk", Weight = 30, group = "Male: Walk", id = "Male: Walk_Fast_Paranoid", }) PlaceObj('MoveStyle', { GameStates = set({ DustStorm = false, FireStorm = false, RainHeavy = false, }), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_Base", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_KickPebbleStrong_R", 'Weight', 8, 'total_weight', 108, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_LookLeft", 'Weight', 10, 'total_weight', 118, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_LookRight", 'Weight', 10, 'total_weight', 128, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_LookUp", 'Weight', 6, 'total_weight', 134, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_ScratchHead", 'Weight', 5, 'total_weight', 139, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_ShakeFoot_L", 'Weight', 7, 'total_weight', 146, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkNormal_Neutral_WipeForehead_R", 'Weight', 4, 'total_weight', 150, }), }, MoveStart = "civ_WalkNormal_Neutral_Start", MoveStart_Left = "civ_WalkNormal_Neutral_TurnOnSpot_L", MoveStart_Right = "civ_WalkNormal_Neutral_TurnOnSpot_R", MoveStop_FootLeft = "civ_WalkNormal_Neutral_Stop_L", MoveStop_FootRight = "civ_WalkNormal_Neutral_Stop_R", Name = "Walk_Normal_Neutral", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Male", VariationGroup = "Walk", group = "Male: Walk", id = "Male: Walk_Normal_Neutral", }) PlaceObj('MoveStyle', { GameStates = set({ DustStorm = false, FireStorm = false, RainHeavy = false, RainLight = false, }), Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_Base", 'total_weight', 100, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_KickPebbleLight_L", 'Weight', 9, 'total_weight', 109, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_LookLeft", 'Weight', 10, 'total_weight', 119, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_LookRight", 'Weight', 7, 'total_weight', 126, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_LookUp", 'Weight', 5, 'total_weight', 131, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_ScratchHead", 'Weight', 6, 'total_weight', 137, }), PlaceObj('AnimationStyleAnim', { 'Animation', "civ_WalkSlow_Neutral_ShakeFoot_L", 'Weight', 8, 'total_weight', 145, }), }, MoveStart = "civ_WalkSlow_Neutral_Start", MoveStart_Left = "civ_WalkSlow_Neutral_TurnOnSpot_L", MoveStart_Right = "civ_WalkSlow_Neutral_TurnOnSpot_R", MoveStop_FootLeft = "civ_WalkSlow_Neutral_Stop_L", MoveStop_FootRight = "civ_WalkSlow_Neutral_Stop_R", Name = "Walk_Slow_Neutral", StepFX = "StepWalk", TurnOnSpot_Left = "civ_Standing_TurnOnSpot_L", TurnOnSpot_Right = "civ_Standing_TurnOnSpot_R", Unit = "Male", VariationGroup = "Walk", Weight = 40, group = "Male: Walk", id = "Male: Walk_Slow_Neutral", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_Carry", 'total_weight', 100, }), }, Name = "Walk_Carry", StepFX = "StepWalk", Unit = "Male", VariationGroup = "WalkCarry", group = "Male: WalkCarry", id = "Male: Walk_Carry", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_CarryOnHead_BothHands", 'total_weight', 100, }), }, Name = "Walk_CarryOnHead_BothHands", StepFX = "StepWalk", Unit = "Male", VariationGroup = "WalkCarry", Weight = 0, group = "Male: WalkCarry", id = "Male: Walk_CarryOnHead_BothHands", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_CarryOnHead_RHand", 'total_weight', 100, }), }, Name = "Walk_CarryOnHead_RHand", StepFX = "StepWalk", Unit = "Male", VariationGroup = "WalkCarry", Weight = 0, group = "Male: WalkCarry", id = "Male: Walk_CarryOnHead_RHand", }) PlaceObj('MoveStyle', { Move = { PlaceObj('AnimationStyleAnim', { 'Animation', "civ_Walk_CarryOnHip_L", 'total_weight', 100, }), }, Name = "Walk_CarryOnHip_L", StepFX = "StepWalk", Unit = "Male", VariationGroup = "WalkCarry", Weight = 0, group = "Male: WalkCarry", id = "Male: Walk_CarryOnHip_L", })