-- ========== GENERATED BY AnimComponent Editor DO NOT EDIT MANUALLY! ========== PlaceObj('AnimIKLimbAdjust', { Limbs = { PlaceObj('AnimLimbData', { 'fit_bone', "HyenaLLegAnkle", 'joint_bone', "HyenaLLeg3", 'top_bone', "HyenaLLeg2", 'fit_normal', point(0, -1000, 0), }), PlaceObj('AnimLimbData', { 'fit_bone', "HyenaRLegAnkle", 'joint_bone', "HyenaRLeg3", 'top_bone', "HyenaRLeg2", 'fit_normal', point(0, -1000, 0), }), PlaceObj('AnimLimbData', { 'fit_bone', "HyenaFront_LLegAnkle", 'joint_bone', "HyenaFront_LLeg2", 'top_bone', "HyenaFront_LLeg1", 'fit_normal', point(0, -1000, 0), }), PlaceObj('AnimLimbData', { 'fit_bone', "HyenaFront_RLegAnkle", 'joint_bone', "HyenaFront_RLeg2", 'top_bone', "HyenaFront_RLeg1", 'fit_normal', point(0, -1000, 0), }), }, group = "Animal", id = "AnimIKFootPlant_Hyena", label = "FootPlantIK", max_target_speed = 2000, }) PlaceObj('AnimIKLookAt', { aim_bone = "HyenaHead", aim_up = point(0, 0, 1000), group = "Animal", id = "AnimIKLookAt_Hyena", label = "LookAtIK", max_horizontal_angle = 3240, max_vertical_angle = 1800, pivot_bone = "HyenaHead", }) PlaceObj('AnimIKLookAt', { aim_bone = "Bip001 RWeapon", aim_up = point(0, 0, 1000), group = "Default", id = "AnimIKAimAt_Bip001", label = "AimIK", max_angular_speed = 10800, max_horizontal_angle = 3000, max_vertical_angle = 3600, out_of_bound_vertical_snap = true, pivot_bone = "Bip001 Spine2", pivot_parents = 3, }) PlaceObj('AnimIKLookAt', { aim_bone = "Bip001 Prop1", aim_up = point(0, 0, 1000), group = "Default", id = "AnimIKAimAt_Male", label = "AimIK", max_angular_speed = 10800, max_horizontal_angle = 3000, max_vertical_angle = 3600, out_of_bound_vertical_snap = true, pivot_bone = "Bip001 Spine2", pivot_parents = 2, }) PlaceObj('AnimIKLimbAdjust', { Limbs = { PlaceObj('AnimLimbData', { 'fit_bone', "Bip001 L Foot", 'joint_bone', "Bip001 L Calf", 'top_bone', "Bip001 L Thigh", 'joint_axis', point(0, 0, -1000), }), PlaceObj('AnimLimbData', { 'fit_bone', "Bip001 R Foot", 'joint_bone', "Bip001 R Calf", 'top_bone', "Bip001 R Thigh", 'joint_axis', point(0, 0, -1000), }), }, adjust_root_to_reach_targets = true, group = "Default", id = "AnimIKFootPlant_Bip001", label = "FootPlantIK", max_target_speed = 2000, }) PlaceObj('AnimIKLimbAdjust', { Limbs = { PlaceObj('AnimLimbData', { 'fit_bone', "Bip001 L Foot", 'joint_bone', "Bip001 L Calf", 'joint_companion_bone', "Bip001 LCalfTwist", 'top_bone', "Bip001 L Thigh", 'top_companion_bone', "Bip001 LThighTwist", 'joint_axis', point(0, 0, -1000), }), PlaceObj('AnimLimbData', { 'fit_bone', "Bip001 R Foot", 'joint_bone', "Bip001 R Calf", 'joint_companion_bone', "Bip001 RCalfTwist", 'top_bone', "Bip001 R Thigh", 'top_companion_bone', "Bip001 RThighTwist", 'joint_axis', point(0, 0, -1000), }), }, group = "Default", id = "AnimIKFootPlant_Male", label = "FootPlantIK", max_target_speed = 2000, }) PlaceObj('AnimIKLookAt', { aim_bone = "Bip001 Head", aim_up = point(0, 0, 1000), group = "Default", id = "AnimIKLookAt_Bip001", label = "LookAtIK", pivot_bone = "Bip001 Head", }) PlaceObj('AnimIKLimbAdjust', { Limbs = { PlaceObj('AnimLimbData', { 'fit_bone', "Bip001 LWeapon", 'joint_bone', "Bip001 L Forearm", 'joint_companion_bone', "Bip001 L ForeTwist", 'top_bone', "Bip001 L UpperArm", 'top_companion_bone', "Bip001 LUpArmTwist", 'joint_axis', point(0, 0, -1000), }), }, group = "Default", id = "AnimIK_LHandWeaponGrip_Female", label = "LHandWeaponGrip", max_target_speed = 1000, }) PlaceObj('AnimIKLimbAdjust', { Limbs = { PlaceObj('AnimLimbData', { 'fit_bone', "Bip001 Prop2", 'joint_bone', "Bip001 L Forearm", 'joint_companion_bone', "Bip001 L ForeTwist", 'top_bone', "Bip001 L UpperArm", 'top_companion_bone', "Bip001 LUpArmTwist", 'joint_axis', point(0, 0, -1000), }), }, group = "Default", id = "AnimIK_LHandWeaponGrip_Male", label = "LHandWeaponGrip", max_target_speed = 1000, })