if FirstLoad then threadSteamGetAppTicket = false end config.NetCheckUpdates = false function ProviderName() return "steam" end function PlatformGetProviderLogin(official_connection) local err, auth_provider, auth_provider_data, display_name if not IsSteamLoggedIn() then DebugPrint("IsSteamLoggedIn() failed\n") return "steam-auth" end auth_provider = "steam" display_name = SteamGetPersonaName() if not display_name then DebugPrint("SteamGetPersonaName() failed\n") return "steam-auth" end while threadSteamGetAppTicket do -- wait any other calls to AsyncSteamGetAppTicket Sleep(10) end threadSteamGetAppTicket = CurrentThread() or true err, auth_provider_data = AsyncSteamGetAppTicket(tostring(display_name)) assert(threadSteamGetAppTicket == (CurrentThread() or true)) threadSteamGetAppTicket = false if err then DebugPrint("AsyncSteamGetAppTicket() failed: " .. err .. "\n") return "steam-auth" end return err, auth_provider, auth_provider_data, display_name end