-- Slab const.SlabGroundOffset = -50 -- // ground got dropped by this much to avoid Z fight & passability issues const.SlabNoMaterial = "none" const.SlabSize = point(const.SlabSizeX, const.SlabSizeY, const.SlabSizeZ) const.SlabBox = box(-(const.SlabSizeX/2), -(const.SlabSizeY/2), 0, const.SlabSizeX/2, const.SlabSizeY/2, const.SlabSizeZ) -- inclusive, as used by the construction locks const.SlabOffset = point(const.SlabOffsetX, const.SlabOffsetY, 0) const.SlabMaterialProps = { "NoShadow", "HasLOS", "Deposition", "Warped" } -- Debris const.DebrisFadeAwayTime = 30000 const.DebrisDisappearTime = 5000 const.DebrisExplodeDeviationAngle = 60 * 60 const.DebrisExplodeSlabDelay = 200 const.DebrisExplodeRadius = 2500