DefineClass.XLevelHeightBrush = { __parents = { "XEditorBrushTool" }, properties = { editor = "number", slider = true, persisted_setting = true, auto_select_all = true, { id = "LevelMode", name = "Mode", editor = "dropdownlist", default = "Lower & Raise", items = {"Lower & Raise", "Raise Only", "Lower Only"} }, { id = "ClampToLevels", name = "Clamp to levels", editor = "bool", default = true, no_edit = not const.SlabSizeZ }, { id = "SquareBrush", name = "Square brush", editor = "bool", default = true, no_edit = not const.SlabSizeZ }, { id = "Height", default = 10 * guim, scale = "m", min = guic, max = const.MaxTerrainHeight, step = guic }, { id = "Falloff", default = 100, scale = "%", min = 0, max = 250, no_edit = function(self) return self:IsCursorSquare() end }, { id = "Strength", default = 100, scale = "%", min = 10, max = 100 }, { id = "RegardWalkables", name = "Limit to walkables", editor = "bool", default = false }, }, ToolSection = "Height", ToolTitle = "Level height", Description = { "Levels the terrain at the height of the starting point, creating a flat area.", "( to align to world directions)\n( to use the value in Height)\n( to get the height at the cursor)", }, ActionSortKey = "11", ActionIcon = "CommonAssets/UI/Editor/Tools/Level.tga", ActionShortcut = "P", mask_grid = false, } function XLevelHeightBrush:Init() local w, h = terrain.HeightMapSize() self.mask_grid = NewComputeGrid(w, h, "F") end function XLevelHeightBrush:Done() editor.ClearOriginalHeightGrid() self.mask_grid:free() end if const.SlabSizeZ then -- modify Size/Height properties depending on SquareBrush/ClampToLevels properties function XLevelHeightBrush:GetPropertyMetadata(prop_id) local sizex, sizez = const.SlabSizeX, const.SlabSizeZ if prop_id == "Size" and self:IsCursorSquare() then local help = string.format("1 tile = %sm", _InternalTranslate(FormatAsFloat(sizex, guim, 2))) return { id = "Size", name = "Size (tiles)", help = help, default = sizex, scale = sizex, min = sizex, max = 100 * sizex, step = sizex, editor = "number", slider = true, persisted_setting = true, auto_select_all = true, } end if prop_id == "Height" and self:GetClampToLevels() then local help = string.format("1 step = %sm", _InternalTranslate(FormatAsFloat(sizez, guim, 2))) return { id = "Height", name = "Height (steps)", help = help, default = sizez, scale = sizez, min = sizez, max = self.cursor_max_tiles * sizez, step = sizez, editor = "number", slider = true, persisted_setting = true, auto_select_all = true } end return table.find_value(self.properties, "id", prop_id) end function XLevelHeightBrush:GetProperties() local props = {} for _, prop in ipairs(self.properties) do props[#props + 1] = self:GetPropertyMetadata(prop.id) end return props end function XLevelHeightBrush:OnEditorSetProperty(prop_id, old_value, ged) if prop_id == "SquareBrush" or prop_id == "ClampToLevels" then self:SetSize(self:GetSize()) self:SetHeight(self:GetHeight()) end end end function XLevelHeightBrush:OnMouseButtonDown(pt, button) if button == "L" and terminal.IsKeyPressed(const.vkAlt) then self:SetHeight(GetTerrainCursor():z()) ObjModified(self) return "break" end return XEditorBrushTool.OnMouseButtonDown(self, pt, button) end function XLevelHeightBrush:StartDraw(pt) XEditorUndo:BeginOp{ height = true, name = "Changed height" } editor.StoreOriginalHeightGrid(false) -- false = don't use for GetTerrainCursor self.mask_grid:clear() if not terminal.IsKeyPressed(const.vkControl) then self:SetHeight(terrain.GetHeight(pt)) ObjModified(self) end end function XLevelHeightBrush:Draw(pt1, pt2) local inner_radius, outer_radius = self:GetCursorRadius() local op = self:GetStrength() ~= 100 and "add" or "max" local strength = self:GetStrength() ~= 100 and self:GetStrength() / 5000.0 or 1.0 local bbox = editor.DrawMaskSegment(self.mask_grid, pt1, pt2, inner_radius, outer_radius, op, strength, strength, self:IsCursorSquare()) editor.SetHeightWithMask(self:GetHeight() / const.TerrainHeightScale, self.mask_grid, bbox, self:GetLevelMode()) if const.SlabSizeZ and self:GetClampToLevels() then editor.ClampHeightToLevels(config.TerrainHeightSlabOffset, const.SlabSizeZ, bbox, self.mask_grid) end if self:GetRegardWalkables() then editor.ClampHeightToWalkables(bbox) end Msg("EditorHeightChanged", false, bbox) end function XLevelHeightBrush:EndDraw(pt1, pt2, invalid_box) local _, outer_radius = self:GetCursorRadius() local bbox = editor.GetSegmentBoundingBox(pt1, pt2, outer_radius, self:IsCursorSquare()) Msg("EditorHeightChanged", true, bbox) XEditorUndo:EndOp(nil, invalid_box) end function XLevelHeightBrush:GetCursorRadius() local inner_size = self:GetSize() * 100 / (100 + 2 * self:GetFalloff()) return inner_size / 2, self:GetSize() / 2 end function XLevelHeightBrush:IsCursorSquare() return const.SlabSizeZ and self:GetSquareBrush() end function XLevelHeightBrush:GetCursorExtraFlags() return self:IsCursorSquare() and const.mfTerrainHeightFieldSnapped or 0 end function XLevelHeightBrush:GetCursorColor() return self:IsCursorSquare() and RGB(16, 255, 16) or RGB(255, 255, 255) end