DefineClass.XChangeHeightBrush = { __parents = { "XEditorBrushTool" }, properties = { editor = "number", slider = true, persisted_setting = true, auto_select_all = true, { id = "ClampToLevels", name = "Clamp to levels", editor = "bool", default = true, no_edit = not const.SlabSizeZ }, { id = "SquareBrush", name = "Square brush", editor = "bool", default = true, no_edit = not const.SlabSizeZ }, { id = "Height", default = 10 * guim, scale = "m", min = guic, max = 100 * guim, step = guic }, -- see GetPropertyMetadata { id = "Smoothness", default = 75, scale = "%", min = 0, max = 100, no_edit = function(self) return self:IsCursorSquare() end }, { id = "DepositionMode", name = "Deposition mode", editor = "bool", default = true }, { id = "Strength", default = 50, scale = "%", min = 10, max = 100, no_edit = function(self) return not self:GetDepositionMode() end }, { id = "RegardWalkables", name = "Limit to walkables", editor = "bool", default = false }, }, ToolSection = "Height", Description = { "Use deposition mode to gradually add/remove height as you drag the mouse.", "( to align to world directions)\n( for inverse operation)", }, mask_grid = false, } function XChangeHeightBrush:Init() local w, h = terrain.HeightMapSize() self.mask_grid = NewComputeGrid(w, h, "F") end function XChangeHeightBrush:Done() editor.ClearOriginalHeightGrid() self.mask_grid:free() end if const.SlabSizeZ then -- modify Size/Height properties depending on SquareBrush/ClampToLevels properties function XChangeHeightBrush:GetPropertyMetadata(prop_id) local sizex, sizez = const.SlabSizeX, const.SlabSizeZ if prop_id == "Size" and self:IsCursorSquare() then local help = string.format("1 tile = %sm", _InternalTranslate(FormatAsFloat(sizex, guim, 2))) return { id = "Size", name = "Size (tiles)", help = help, default = sizex, scale = sizex, min = sizex, max = 100 * sizex, step = sizex, editor = "number", slider = true, persisted_setting = true, auto_select_all = true, } end if prop_id == "Height" and self:GetClampToLevels() then local help = string.format("1 step = %sm", _InternalTranslate(FormatAsFloat(sizez, guim, 2))) return { id = "Height", name = "Height (steps)", help = help, default = sizez, scale = sizez, min = sizez, max = self.cursor_max_tiles * sizez, step = sizez, editor = "number", slider = true, persisted_setting = true, auto_select_all = true, } end return table.find_value(self.properties, "id", prop_id) end function XChangeHeightBrush:GetProperties() local props = {} for _, prop in ipairs(self.properties) do props[#props + 1] = self:GetPropertyMetadata(prop.id) end return props end function XChangeHeightBrush:OnEditorSetProperty(prop_id, old_value, ged) if prop_id == "SquareBrush" or prop_id == "ClampToLevels" then self:SetSize(self:GetSize()) self:SetHeight(self:GetHeight()) end end end function XChangeHeightBrush:StartDraw(pt) XEditorUndo:BeginOp{ height = true, name = "Changed height" } editor.StoreOriginalHeightGrid(true) -- true = use for GetTerrainCursor self.mask_grid:clear() end function XChangeHeightBrush:Draw(pt1, pt2) local inner_radius, outer_radius = self:GetCursorRadius() local op = self:GetDepositionMode() and "add" or "max" local strength = self:GetDepositionMode() and self:GetStrength() / 5000.0 or 1.0 local bbox = editor.DrawMaskSegment(self.mask_grid, pt1, pt2, inner_radius, outer_radius, op, strength, strength, self:IsCursorSquare()) editor.AddToHeight(self.mask_grid, self:GetCursorHeight() / const.TerrainHeightScale, bbox) if const.SlabSizeZ and self:GetClampToLevels() then editor.ClampHeightToLevels(config.TerrainHeightSlabOffset, const.SlabSizeZ, bbox, self.mask_grid) end if self:GetRegardWalkables() then editor.ClampHeightToWalkables(bbox) end Msg("EditorHeightChanged", false, bbox) end function XChangeHeightBrush:EndDraw(pt1, pt2, invalid_box) local _, outer_radius = self:GetCursorRadius() local bbox = editor.GetSegmentBoundingBox(pt1, pt2, outer_radius, self:IsCursorSquare()) Msg("EditorHeightChanged", true, bbox) XEditorUndo:EndOp(nil, invalid_box) end function XChangeHeightBrush:OnShortcut(shortcut, source, controller_id, repeated, ...) if XEditorBrushTool.OnShortcut(self, shortcut, source, controller_id, repeated, ...) then return "break" end local key = string.gsub(shortcut, "^Shift%-", "") local divisor = terminal.IsKeyPressed(const.vkShift) and 10 or 1 if key == "+" or key == "Numpad +" then self:SetHeight(self:GetHeight() + (self:GetClampToLevels() and const.SlabSizeZ or guim / divisor)) return "break" elseif key == "-" or key == "Numpad -" then self:SetHeight(self:GetHeight() - (self:GetClampToLevels() and const.SlabSizeZ or guim / divisor)) return "break" end if not repeated and (shortcut == "Ctrl" or shortcut == "-Ctrl") then editor.StoreOriginalHeightGrid(true) self.mask_grid:clear() end end function XChangeHeightBrush:GetCursorRadius() local inner_size = self:GetSize() * (100 - self:GetSmoothness()) / 100 return inner_size / 2, self:GetSize() / 2 end function XChangeHeightBrush:GetCursorHeight() local ctrlKey = terminal.IsKeyPressed(const.vkControl) return ctrlKey ~= self.LowerTerrain and -self:GetHeight() or self:GetHeight() end function XChangeHeightBrush:IsCursorSquare() return const.SlabSizeZ and self:GetSquareBrush() end function XChangeHeightBrush:GetCursorExtraFlags() return self:IsCursorSquare() and const.mfTerrainHeightFieldSnapped or 0 end function XChangeHeightBrush:GetCursorColor() return self:IsCursorSquare() and RGB(16, 255, 16) or RGB(255, 255, 255) end DefineClass.XRaiseHeightBrush = { __parents = { "XChangeHeightBrush" }, LowerTerrain = false, ToolTitle = "Raise height", ActionSortKey = "09", ActionIcon = "CommonAssets/UI/Editor/Tools/Raise.tga", ActionShortcut = "H", } DefineClass.XLowerHeightBrush = { __parents = { "XChangeHeightBrush" }, LowerTerrain = true, ToolTitle = "Lower height", ActionSortKey = "10", ActionIcon = "CommonAssets/UI/Editor/Tools/Lower.tga", ActionShortcut = "L", }