-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('Conscience_Guilty') DefineClass.Conscience_Guilty = { __parents = { "StatusEffect" }, __generated_by_class = "CharacterEffectCompositeDef", object_class = "StatusEffect", unit_reactions = { PlaceObj('UnitReaction', { Event = "OnNewDay", Handler = function (self, target) Conscience_CheckExpiration(self, target, "guilty_start_time") end, }), PlaceObj('UnitReaction', { Event = "OnCalcPersonalMorale", Handler = function (self, target, value) return value - 1 end, }), }, DisplayName = T(374563958345, --[[CharacterEffectCompositeDef Conscience_Guilty DisplayName]] "Guilty"), Description = T(117856843594, --[[CharacterEffectCompositeDef Conscience_Guilty Description]] "Morale decreased by 1 for a day."), AddEffectText = T(446826511839, --[[CharacterEffectCompositeDef Conscience_Guilty AddEffectText]] " is feeling guilty and lost Morale"), OnAdded = function (self, obj) self:SetParameter("guilty_start_time", Game.CampaignTime) end, OnRemoved = function (self, obj) -- Handles old guilty modifiers, new guilty applies morale modifier local stats = UnitPropertiesStats:GetProperties() for i, stat in ipairs(stats) do obj:RemoveModifier("guilty_" .. stat.id, stat.id) end end, type = "Debuff", Icon = "UI/Hud/Status effects/encumbered", HasFloatingText = true, }