myspace / Lua /SetpiecePrg /DowntownFirstEnter_Chimurenga.generated.lua
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-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {})
SetpiecePrgs.DowntownFirstEnter_Chimurenga = function(seed, state, MainActor, TargetActor, TargetActor2)
local li = { id = "DowntownFirstEnter_Chimurenga" }
local rand = BraidRandomCreate(seed or AsyncRand())
prgdbg(li, 1, 1) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", MainActor, "Standing", "Current Weapon", true)
prgdbg(li, 1, 2) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 400)
prgdbg(li, 1, 3) sprocall(SetpieceAnimation.Exec, SetpieceAnimation, state, rand, true, "", MainActor, "", true, "ar_Standing_CombatBegin2", 1000, 0, range(1, 1), 0, false, true, false, "")
prgdbg(li, 1, 4) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", MainActor, "Crouch", "Current Weapon", true)
prgdbg(li, 1, 5) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 1200)
prgdbg(li, 1, 6) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "PantagruelFirstEnter_SynPoint")
prgdbg(li, 1, 7) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 300)
prgdbg(li, 1, 8) sprocall(SetpieceShoot.Exec, SetpieceShoot, state, rand, true, "", MainActor, "Unit", TargetActor2, "Torso", "", 1, 0, 0, 100, 0, 0)
prgdbg(li, 1, 9) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 2500)
prgdbg(li, 1, 10) sprocall(SetpieceShoot.Exec, SetpieceShoot, state, rand, true, "", MainActor, "Point", TargetActor2, "Torso", "AttackPointRebel1", 1, 0, 0, 100, 400, 0)
end