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rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) |
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SetpiecePrgs.BeasIntro_BridgeRun = function(seed, state, TriggerUnits) |
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local li = { id = "BeasIntro_BridgeRun" } |
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local rand = BraidRandomCreate(seed or AsyncRand()) |
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local _, SP_BeastPort |
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prgdbg(li, 1, 1) _, SP_BeastPort = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, TriggerUnits, "SP_BeastPort", true) |
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prgdbg(li, 1, 2) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", TriggerUnits, "Crouch", "Current Weapon", true) |
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prgdbg(li, 1, 3) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 6800) |
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local _, SP_BeastGoTo |
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prgdbg(li, 1, 4) _, SP_BeastGoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", TriggerUnits, "SP_BeastGoTo", true, true, false, "Crouch", false, false, "", 1000) |
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end |