myspace / CommonLua /Libs /Volumes /ClassDefs /ClassDef-PresetDefs.generated.lua
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-- ========== GENERATED BY ClassDef Editor (Ctrl-Alt-F3) DO NOT EDIT MANUALLY! ==========
DefineClass.FloorSlabMaterials = {
__parents = { "SlabMaterialsBase", },
__generated_by_class = "ClassAsGroupPresetDef",
properties = {
{ category = "Subvariants", id = "broken_t_subvariants", name = "Broken T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_b_subvariants", name = "Broken B Subvariants", help = "Note that only walls have B subvariants. Floors do not.",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_r_subvariants", name = "Broken R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_rb_subvariants", name = "Broken RB Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_r_subvariants", name = "Broken Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_t_subvariants", name = "Broken Attaches T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_b_subvariants", name = "Broken Attaches B Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
},
Documentation = "Creates a custom floor material and defines its properties - color, required resources, integrity, etc.",
group = "FloorSlabMaterials",
}
DefineModItemPreset("FloorSlabMaterials", { EditorName = "Floor material", EditorSubmenu = "Buildings" })
DefineClass.RoofSlabMaterials = {
__parents = { "SlabMaterialsBase", },
__generated_by_class = "ClassAsGroupPresetDef",
properties = {
{ id = "EntitySet",
editor = "text", default = false, },
{ id = "roof_additional_height", name = "Roof Additional Height",
editor = "number", default = 0, scale = "m", slider = true, min = 0, max = 700, },
{ category = "Subvariants", id = "broken_t_subvariants", name = "Broken T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_b_subvariants", name = "Broken B Subvariants", help = "Note that only walls have B subvariants. Floors do not.",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_r_subvariants", name = "Broken R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_rb_subvariants", name = "Broken RB Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_rt_subvariants", name = "Broken RT Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_r_subvariants", name = "Broken Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_t_subvariants", name = "Broken Attaches T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_b_subvariants", name = "Broken Attaches B Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "eave_subvariants", name = "Eave Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_eave_r_subvariants", name = "Broken Eave Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "rake_subvariants", name = "Rake Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_rake_t_subvariants", name = "Broken Rake Attaches T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_rake_b_subvariants", name = "Broken Rake Attaches B Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "ridge_subvariants", name = "Ridge Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_ridge_r_subvariants", name = "Broken Ridge Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "gable_subvariants", name = "Gable Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_gable_r_subvariants", name = "Broken Gable Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "rake_ridge_subvariants", name = "RakeRidge Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "rake_eave_subvariants", name = "RakeEave Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "rake_gable_subvariants", name = "RakeGable Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "crest_subvariants", name = "GableCrest Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "crest_top_subvariants", name = "RakeGableCrestTop Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "crest_bot_subvariants", name = "RakeGableCrestBot Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "slope_subvariants", name = "GableSlope Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "slope_top_subvariants", name = "RakeGableSlopeTop Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "slope_bot_subvariants", name = "RakeGableSlopeBot Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
},
Documentation = "Creates a custom material and defines its properties - color, required resources, integrity, etc.",
group = "RoofSlabMaterials",
}
DefineModItemPreset("RoofSlabMaterials", { EditorName = "Roof material", EditorSubmenu = "Buildings" })
DefineClass.ShelterSlabMaterials = {
__parents = { "SlabMaterialsBase", },
__generated_by_class = "ClassAsGroupPresetDef",
group = "ShelterSlabMaterials",
}
DefineModItemPreset("ShelterSlabMaterials", { EditorName = "Shelter material", EditorSubmenu = "Buildings" })
DefineClass.SlabIndoorMaterials = {
__parents = { "SlabPreset", },
__generated_by_class = "ClassAsGroupPresetDef",
properties = {
{ category = "Subvariants", id = "subvariants", name = "Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "corner_subvariants", name = "Corner Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_t_subvariants", name = "Broken T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_b_subvariants", name = "Broken B Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_r_subvariants", name = "Broken R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attach_attaches_t_subvariants", name = "Broken Attach Attaches T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attach_attaches_b_subvariants", name = "Broken Attach Attaches B Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attach_attaches_r_subvariants", name = "Broken Attach Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ id = "display_name", name = "Display Name",
editor = "text", default = false, translate = true, },
},
group = "SlabIndoorMaterials",
}
DefineClass.SlabMaterials = {
__parents = { "SlabMaterialsBase", },
__generated_by_class = "ClassAsGroupPresetDef",
properties = {
{ category = "Subvariants", id = "corner_subvariants", name = "Corner Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_t_subvariants", name = "Broken T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_b_subvariants", name = "Broken B Subvariants", help = "Note that only walls have B subvariants. Floors do not.",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_r_subvariants", name = "Broken R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_rb_subvariants", name = "Broken RB Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_t_subvariants", name = "Broken Attaches T Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_b_subvariants", name = "Broken Attaches B Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "broken_attaches_r_subvariants", name = "Broken Attaches R Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ id = "max_voxel_xy", name = "Max Voxel XY", help = "A room wall can only be this long when using this material.",
editor = "number", default = -1, min = -1, },
{ id = "max_voxel_height", name = "Max Voxel Height", help = "A room wall can only be this high when using this material.",
editor = "number", default = -1, min = -1, },
{ id = "max_voxel_depth", name = "Max Voxel Depth", help = "A room base can only be this high above ground when using this material.",
editor = "number", default = -1, min = -1, },
{ id = "max_voxel_area", name = "Max Voxel Area", help = "A room can only have an area as big or smaller than this when using this material.",
editor = "number", default = -1, min = -1, },
{ id = "foundation_requirement", name = "Foundation Requirement", help = "Determines how many rooms can stack on top of each other.",
editor = "number", default = -1, min = -1, },
{ id = "is_symmetric", name = "Is Symmetric",
editor = "bool", default = false, },
{ id = "is_small", name = "Is Small",
editor = "bool", default = true, },
},
Documentation = "Creates a custom material and defines its properties - color, required resources, integrity, etc.",
group = "SlabMaterials",
}
DefineModItemPreset("SlabMaterials", { EditorName = "Slab material", EditorSubmenu = "Buildings" })
DefineClass.SlabMaterialsBase = {
__parents = { "SlabPreset", },
__generated_by_class = "ClassAsGroupPresetDef",
properties = {
{ id = "obj_material", name = "ObjMaterial", help = "Combat material",
editor = "preset_id", default = false,
no_edit = function(self) return g_Classes.ConstructionSite end, preset_class = "ObjMaterial", },
{ category = "Subvariants", id = "subvariants", name = "Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ category = "Subvariants", id = "damaged_subvariants", name = "Damaged Subvariants",
editor = "nested_list", default = false, base_class = "SlabMaterialSubvariant", inclusive = true, },
{ id = "repair_cost", name = "Repair Cost", help = "The repair cost per slab",
editor = "nested_obj", default = false,
no_edit = function() return not g_Classes.ConstructionCost end, base_class = "ConstructionCost", inclusive = true, },
{ id = "repair_points", name = "Repair Points", help = "Repair work costs (40 sec = 1h)",
editor = "number", default = 0, scale = "sec", min = -1, },
{ id = "health", name = "Health", help = "Room max health is calculated on the base of it's slabs health",
editor = "number", default = 0, scale = 1000, },
{ id = "strength", name = "Material Strength", help = "When walls are on top of each other, the wall with most strength is the one visible.",
editor = "number", default = -1, min = -1, },
{ id = "display_name", name = "Display Name",
editor = "text", default = false, translate = true, },
{ id = "mat_props", name = "Material Props",
editor = "set", default = false, items = function (self) return const.SlabMaterialProps end, },
{ id = "max_voxel_xy", name = "Max Voxel XY", help = "A room wall can only be this long when using this material.",
editor = "number", default = 16, min = 1, max = 16, },
{ id = "use_damaged", name = "Use Damaged Subvariants", help = "When destroyed will only replace ent with damaged subvariant;",
editor = "bool", default = false, },
{ id = "use_damaged_first_floor", name = "Use Damaged Subvariant For First Floor Only", help = "When destroyed will only replace ent with damaged subvariant, if on first floor, else behave as normal;",
editor = "bool", default = false, },
},
group = "SlabMaterialsBase",
}
DefineClass.SlabVariants = {
__parents = { "SlabPreset", },
__generated_by_class = "ClassAsGroupPresetDef",
group = "SlabVariants",
}
DefineClass.StairsSlabMaterials = {
__parents = { "SlabMaterialsBase", },
__generated_by_class = "ClassAsGroupPresetDef",
Documentation = "Creates a custom material and defines its properties - color, required resources, integrity, etc.",
group = "StairsSlabMaterials",
}
DefineModItemPreset("StairsSlabMaterials", { EditorName = "Stairs material", EditorSubmenu = "Buildings" })