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rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) |
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SetpiecePrgs.DowntownFirstEnter_RebelActor1 = function(seed, state, MainActor, TargetActor) |
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local li = { id = "DowntownFirstEnter_RebelActor1" } |
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local rand = BraidRandomCreate(seed or AsyncRand()) |
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prgdbg(li, 1, 1) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", MainActor, "Standing", "Current Weapon", true) |
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prgdbg(li, 1, 2) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 3300) |
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prgdbg(li, 1, 3) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", MainActor, "Crouch", "Current Weapon", true) |
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prgdbg(li, 1, 4) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 1800) |
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prgdbg(li, 1, 5) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "PantagruelFirstEnter_SynPoint") |
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prgdbg(li, 1, 6) sprocall(SetpieceShoot.Exec, SetpieceShoot, state, rand, true, "", MainActor, "Point", TargetActor, "Torso", "AttackPointRebel1", 3, 300, 400, 200, 1000, 0) |
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end |