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rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) |
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SetpiecePrgs.ClaudetteDies = function(seed, state, TriggerUnits) |
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local li = { id = "ClaudetteDies" } |
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local rand = BraidRandomCreate(seed or AsyncRand()) |
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prgdbg(li, 1, 1) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 700) |
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prgdbg(li, 1, 2) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 0, 300) |
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local _, civ_Claudette |
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prgdbg(li, 1, 3) _, civ_Claudette = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, civ_Claudette, "", "civ_Claudette", "Object", false) |
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local _, LegionKidnapper_2 |
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prgdbg(li, 1, 4) _, LegionKidnapper_2 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, LegionKidnapper_2, "", "LegionKidnapper_2", "Object", false) |
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prgdbg(li, 1, 5) sprocall(PrgPlaySetpiece.Exec, PrgPlaySetpiece, state, rand, true, "", "", "ConversationKill_SubPiece", LegionKidnapper_2, civ_Claudette) |
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end |