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rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) |
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SetpiecePrgs.CirclesChickenMove3_Schliemann = function(seed, state, TriggerUnits) |
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local li = { id = "CirclesChickenMove3_Schliemann" } |
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local rand = BraidRandomCreate(seed or AsyncRand()) |
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local _, Schliemann |
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prgdbg(li, 1, 1) _, Schliemann = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, Schliemann, "", "chicken", "Object", false) |
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prgdbg(li, 1, 2) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 500) |
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prgdbg(li, 1, 3) sprocall(PrgPlayEffect.Exec, PrgPlayEffect, state, rand, true, "", {PlaceObj('QuestSetVariableBool', {Prop = "circlestreasure",QuestId = "TreasureHunting",}),}) |
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prgdbg(li, 1, 4) sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", Schliemann, "chicken3", true, true, false, "", false, true, "", 1000) |
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end |