myspace / Lua /SetpiecePrg /Chalet_WandaExecution.generated.lua
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-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {})
SetpiecePrgs.Chalet_WandaExecution = function(seed, state, TriggerUnits)
local li = { id = "Chalet_WandaExecution" }
local rand = BraidRandomCreate(seed or AsyncRand())
prgdbg(li, 1, 1) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 2500)
prgdbg(li, 1, 2) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 500, 1000)
local _, Merc1
prgdbg(li, 1, 3) _, Merc1 = sprocall(SetpieceAssignFromSquad.Exec, SetpieceAssignFromSquad, state, rand, Merc1, "", 1, 1)
local _, Merc2
prgdbg(li, 1, 4) _, Merc2 = sprocall(SetpieceAssignFromSquad.Exec, SetpieceAssignFromSquad, state, rand, Merc2, "", 1, 2)
local _, Merc3
prgdbg(li, 1, 5) _, Merc3 = sprocall(SetpieceAssignFromSquad.Exec, SetpieceAssignFromSquad, state, rand, Merc3, "", 1, 3)
local _, Merc4
prgdbg(li, 1, 6) _, Merc4 = sprocall(SetpieceAssignFromSquad.Exec, SetpieceAssignFromSquad, state, rand, Merc4, "", 1, 4)
local _, Merc5
prgdbg(li, 1, 7) _, Merc5 = sprocall(SetpieceAssignFromSquad.Exec, SetpieceAssignFromSquad, state, rand, Merc5, "", 1, 5)
local _, Merc6
prgdbg(li, 1, 8) _, Merc6 = sprocall(SetpieceAssignFromSquad.Exec, SetpieceAssignFromSquad, state, rand, Merc6, "", 1, 6)
local _, SP_GrannyStart
prgdbg(li, 1, 9) _, SP_GrannyStart = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Merc1, "SP_Merc1", true)
prgdbg(li, 1, 10) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, false, "", Merc1, "Standing", "Current Weapon", false)
local _
prgdbg(li, 1, 11) _, SP_GrannyStart = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Merc2, "SP_Merc2", true)
prgdbg(li, 1, 12) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, false, "", Merc2, "Standing", "Current Weapon", false)
prgdbg(li, 1, 13) sprocall(SetpieceAnimation.Exec, SetpieceAnimation, state, rand, false, "", Merc2, "", true, "ar_Standing_Idle6", 1000, 6200, range(1, 1), 0, false, true, false, "")
local _
prgdbg(li, 1, 14) _, SP_GrannyStart = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Merc3, "SP_Merc3", true)
prgdbg(li, 1, 15) sprocall(SetpieceAnimation.Exec, SetpieceAnimation, state, rand, false, "", Merc3, "", true, "civ_Talking2", 1000, 6200, range(1, 1), 0, false, true, false, "")
local _
prgdbg(li, 1, 16) _, SP_GrannyStart = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Merc4, "SP_Merc4", true)
prgdbg(li, 1, 17) sprocall(SetpieceAnimation.Exec, SetpieceAnimation, state, rand, false, "", Merc4, "", true, "civ_Talking3", 1000, 6200, range(1, 1), 0, false, true, false, "")
local _
prgdbg(li, 1, 18) _, SP_GrannyStart = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Merc5, "SP_Merc5", true)
local _
prgdbg(li, 1, 19) _, SP_GrannyStart = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Merc6, "SP_Merc6", true)
local _, Wanda
prgdbg(li, 1, 20) _, Wanda = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, Wanda, "", "Wanda", "Object", false)
local _, DocRobert
prgdbg(li, 1, 21) _, DocRobert = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, DocRobert, "", "DocRobert", "Object", false)
local _, DocRobertExecution
prgdbg(li, 1, 22) _, DocRobertExecution = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, DocRobert, "DocRobertExecution", true)
prgdbg(li, 1, 23) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 20)
prgdbg(li, 1, 25) sprocall(SetpieceAnimation.Exec, SetpieceAnimation, state, rand, false, "", DocRobert, "DocRobertExecution_01", true, "nw_Cinematic_Walk", 1000, 0, range(1, 1), 0, false, true, false, "")
prgdbg(li, 1, 26) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, true, "", "Tac", "", "", "linear", 6000, false, false, point(124766, 142259, 8855), point(120514, 144874, 9136), false, false, 4200, 1150, false, 0, 0, 0, 0, 0, 0, "Show all", 100)
prgdbg(li, 1, 27) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 3000)
local _, DocRobertAfter
prgdbg(li, 1, 28) _, DocRobertAfter = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", DocRobert, "DocRobertExecution_01", true, false, true, "Standing", false, false, "Walk_Fast_Neutral", 1000)
prgdbg(li, 1, 29) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 1000, 2000)
prgdbg(li, 1, 30) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 5)
local _
prgdbg(li, 1, 31) _, DocRobertExecution = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, DocRobert, "DocRobertExecution_02", true)
local _, WandaExecution
prgdbg(li, 1, 32) _, WandaExecution = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, Wanda, "WandaExecution_01", true)
prgdbg(li, 1, 33) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 5)
local _
prgdbg(li, 1, 34) _, DocRobertAfter = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", Wanda, "WandaExecution", true, false, true, "Standing", false, false, "Walk_Normal_Neutral", 1000)
prgdbg(li, 1, 35) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", Wanda, "Standing", "Current Weapon", false)
prgdbg(li, 1, 36) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", DocRobert, "Standing", "DesertEagle", false)
prgdbg(li, 1, 37) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, false, "", "Tac", "", "", "linear", 5000, false, false, point(121309, 144804, 11113), point(117959, 148064, 12888), false, false, 4200, 1150, false, 0, 0, 0, 0, 0, 0, "Show all", 100)
prgdbg(li, 1, 38) sprocall(SetpieceShoot.Exec, SetpieceShoot, state, rand, true, "", DocRobert, "Point", Wanda, "Head", "WandaExecution", 1, 0, 3000, 100, 0, 0)
prgdbg(li, 1, 39) sprocall(SetpieceDeath.Exec, SetpieceDeath, state, rand, true, "", Wanda, "civ_DeathBlow_B")
prgdbg(li, 1, 40) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 2200)
prgdbg(li, 1, 41) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "", 500, 1000)
prgdbg(li, 1, 42) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, true, "", "Tac", "", "", "linear", 4000, false, false, point(125064, 147315, 7457), point(126580, 150963, 10521), false, false, 4200, 1150, false, 0, 0, 0, 0, 0, 0, "Default", 100)
prgdbg(li, 1, 43) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 500)
end