myspace / Lua /SetpiecePrg /Chalet_Attack.generated.lua
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-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {})
SetpiecePrgs.Chalet_Attack = function(seed, state, TriggerUnits)
local li = { id = "Chalet_Attack" }
local rand = BraidRandomCreate(seed or AsyncRand())
prgdbg(li, 1, 1) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 2500)
prgdbg(li, 1, 2) sprocall(PrgPlayEffect.Exec, PrgPlayEffect, state, rand, true, "", {PlaceObj('MusicSetTrack', {Playlist = "Scripted",Track = "Music/Entering The Village",}),})
prgdbg(li, 1, 3) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, true, "", "Max", "", "", "linear", 1, false, false, point(197085, 154692, 12184), point(201503, 156919, 12904), false, false, 4200, 2000, false, 0, 0, 0, 0, 0, 0, "Default", 100)
local _, DocRobert
prgdbg(li, 1, 4) _, DocRobert = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, DocRobert, "", "DocRobert", "Object", false)
local _, ChaletAttacker01
prgdbg(li, 1, 5) _, ChaletAttacker01 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, ChaletAttacker01, "", "ChaletAttacker01", "Object", false)
local _, ChaletAttacker02
prgdbg(li, 1, 6) _, ChaletAttacker02 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, ChaletAttacker02, "", "ChaletAttacker02", "Object", false)
local _, ChaletAttacker03
prgdbg(li, 1, 7) _, ChaletAttacker03 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, ChaletAttacker03, "", "ChaletAttacker03", "Object", false)
local _, ChaletAttacker04
prgdbg(li, 1, 8) _, ChaletAttacker04 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, ChaletAttacker04, "", "ChaletAttacker04", "Object", false)
local _, ChaletAttacker05
prgdbg(li, 1, 9) _, ChaletAttacker05 = sprocall(SetpieceAssignFromGroup.Exec, SetpieceAssignFromGroup, state, rand, ChaletAttacker05, "", "ChaletAttacker05", "Object", false)
local _, SmileyRunOut
prgdbg(li, 1, 10) _, SmileyRunOut = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", ChaletAttacker04, "ChaletAttackerPos_04", true, false, false, "Crouch", false, false, "", 1000)
local _
prgdbg(li, 1, 11) _, SmileyRunOut = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", ChaletAttacker05, "ChaletAttackerPos_05_A", true, false, false, "Crouch", false, false, "", 1000)
prgdbg(li, 1, 12) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 350)
prgdbg(li, 1, 13) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 450)
prgdbg(li, 1, 14) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "1st Scene", 0, 2000)
prgdbg(li, 1, 15) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, false, "1st Scene", "Tac", "", "", "linear", 3500, false, false, point(195760, 154024, 11968), point(200178, 156251, 12688), false, false, 4200, 1300, false, 0, 0, 0, 0, 0, 0, "Default", 100)
prgdbg(li, 1, 17) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "1st Scene")
local _
prgdbg(li, 1, 18) _, SmileyRunOut = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", ChaletAttacker01, "ChaletAttackerPos_01", true, false, false, "Crouch", false, false, "", 1000)
prgdbg(li, 1, 19) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 350)
local _
prgdbg(li, 1, 20) _, SmileyRunOut = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", ChaletAttacker02, "ChaletAttackerPos_02", true, false, false, "Crouch", false, false, "", 1000)
prgdbg(li, 1, 21) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 450)
local _
prgdbg(li, 1, 22) _, SmileyRunOut = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", ChaletAttacker03, "ChaletAttackerPos_03", true, false, false, "Crouch", false, false, "", 1000)
prgdbg(li, 1, 23) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 1500)
local _
prgdbg(li, 1, 24) _, SmileyRunOut = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", ChaletAttacker05, "ChaletAttackerPos_05_B", true, false, false, "Crouch", false, false, "", 1000)
prgdbg(li, 1, 25) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 350)
prgdbg(li, 1, 26) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 450)
prgdbg(li, 1, 27) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "2nd Scene", 0, 2000)
prgdbg(li, 1, 28) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, false, "2nd Scene", "Tac", "", "", "linear", 5000, false, false, point(154063, 96469, 9999), point(158494, 94331, 10889), false, false, 4200, 1300, false, 0, 0, 0, 0, 0, 0, "Default", 100)
prgdbg(li, 1, 31) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 1500)
prgdbg(li, 1, 32) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "2nd Scene")
prgdbg(li, 1, 33) sprocall(SetpieceFadeIn.Exec, SetpieceFadeIn, state, rand, false, "2nd Scene", 0, 2000)
prgdbg(li, 1, 34) sprocall(SetpieceCamera.Exec, SetpieceCamera, state, rand, false, "3nd Scene", "Tac", "", "", "linear", 4500, false, false, point(133926, 117799, 14356), point(130763, 114322, 16061), false, false, 4200, 1300, false, 0, 0, 0, 0, 0, 0, "Default", 100)
prgdbg(li, 1, 36) sprocall(SetpieceWaitCheckpoint.Exec, SetpieceWaitCheckpoint, state, rand, "3nd Scene")
prgdbg(li, 1, 37) sprocall(SetpieceFadeOut.Exec, SetpieceFadeOut, state, rand, true, "", 700)
prgdbg(li, 1, 38) sprocall(PrgForceStopSetpiece.Exec, PrgForceStopSetpiece, state, rand, "")
end