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rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {}) |
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SetpiecePrgs.BeastIntro_Legion_Actors2_Walking = function(seed, state, TriggerUnits) |
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local li = { id = "BeastIntro_Legion_Actors2_Walking" } |
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local rand = BraidRandomCreate(seed or AsyncRand()) |
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local _, SP_Beast_LActor1Port |
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prgdbg(li, 1, 1) _, SP_Beast_LActor1Port = sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, TriggerUnits, "SP_Beast_LActor2Port_01", true) |
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prgdbg(li, 1, 2) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 700) |
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local _, SP_Beast_LActor1_GoTo |
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prgdbg(li, 1, 3) _, SP_Beast_LActor1_GoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, false, "", TriggerUnits, "SP_Beast_LActor2_GoTo_01", true, false, false, "Standing", true, false, "", 1000) |
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prgdbg(li, 1, 4) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 3000) |
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local _ |
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prgdbg(li, 1, 5) _, SP_Beast_LActor1_GoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", TriggerUnits, "SP_Beast_LActor2_GoTo", true, false, false, "Standing", true, false, "", 1000) |
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end |