myspace / Lua /SetpiecePrg /BeasIntro_BeastAiming.generated.lua
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-- ========== GENERATED BY SetpiecePrg Editor (Ctrl-Alt-S) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'SetpiecePrgs', rawget(_G, 'SetpiecePrgs') or {})
SetpiecePrgs.BeasIntro_BeastAiming = function(seed, state, TriggerUnits)
local li = { id = "BeasIntro_BeastAiming" }
local rand = BraidRandomCreate(seed or AsyncRand())
prgdbg(li, 1, 1) sprocall(SetpieceTeleport.Exec, SetpieceTeleport, state, TriggerUnits, "SP_BeastPort_01", true)
prgdbg(li, 1, 2) sprocall(SetpieceSetStance.Exec, SetpieceSetStance, state, rand, true, "", TriggerUnits, "Crouch", "Current Weapon", true)
local _, SP_BeastGoTo
prgdbg(li, 1, 3) _, SP_BeastGoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", TriggerUnits, "SP_BeastGoTo_01", true, true, false, "Crouch", false, false, "", 1000)
local _
prgdbg(li, 1, 4) _, SP_BeastGoTo = sprocall(SetpieceGotoPosition.Exec, SetpieceGotoPosition, state, rand, true, "", TriggerUnits, "SP_BeastAim", true, false, false, "Crouch", true, false, "", 1000)
prgdbg(li, 1, 5) sprocall(SetpieceSleep.Exec, SetpieceSleep, state, rand, true, "", 5)
prgdbg(li, 1, 6) sprocall(SetpieceAnimation.Exec, SetpieceAnimation, state, rand, true, "", TriggerUnits, "", true, "ar_Crouch_Aim", 1000, 10000, range(1, 1), 0, false, true, false, "")
end