|
|
|
|
|
UndefineClass('DragunovSVD') |
|
DefineClass.DragunovSVD = { |
|
__parents = { "SniperRifle" }, |
|
__generated_by_class = "InventoryItemCompositeDef", |
|
|
|
|
|
object_class = "SniperRifle", |
|
ScrapParts = 14, |
|
Reliability = 50, |
|
Icon = "UI/Icons/Weapons/Dragunov", |
|
DisplayName = T(204531102680, "Dragunov"), |
|
DisplayNamePlural = T(663701954106, "Dragunovs"), |
|
Description = T(925638108776, "Not what it seems at first glance. On the outside it looks like an AK but actually uses a short stroke gas piston system that reduces the recoil and allows for better follow up shots. It is more of a close support designated marksman's rifle than a sniper one. "), |
|
AdditionalHint = T(907655175705, "<bullet_point> Decreased bonus from Aiming\n<bullet_point> Very noisy\n<bullet_point> Rifle with Burst firing mode"), |
|
LargeItem = 1, |
|
UnitStat = "Marksmanship", |
|
Cost = 2050, |
|
CanAppearInShop = true, |
|
Tier = 2, |
|
CategoryPair = "Rifles", |
|
Caliber = "762WP", |
|
Damage = 36, |
|
AimAccuracy = 3, |
|
CritChance = 10, |
|
CritChanceScaled = 0, |
|
MagazineSize = 10, |
|
PenetrationClass = 2, |
|
WeaponRange = 36, |
|
OverwatchAngle = 360, |
|
Noise = 30, |
|
HandSlot = "TwoHanded", |
|
Entity = "Weapon_Dragunov", |
|
ComponentSlots = { |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Stock", |
|
'AvailableComponents', { |
|
"StockHeavy", |
|
"StockLight", |
|
"StockNormal", |
|
}, |
|
'DefaultComponent', "StockNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Bipod", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Bipod", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Magazine", |
|
'AvailableComponents', { |
|
"MagNormal", |
|
"MagLarge", |
|
}, |
|
'DefaultComponent', "MagNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Scope", |
|
'AvailableComponents', { |
|
"LROptics_DragunovDefault", |
|
"ReflexSight", |
|
"ScopeCOG", |
|
"ThermalScope", |
|
"LROpticsAdvanced", |
|
"ReflexSightAdvanced", |
|
"ScopeCOGQuick", |
|
}, |
|
'DefaultComponent', "LROptics_DragunovDefault", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Muzzle", |
|
'AvailableComponents', { |
|
"Compensator", |
|
"Suppressor", |
|
}, |
|
'DefaultComponent', "Compensator", |
|
}), |
|
}, |
|
HolsterSlot = "Shoulder", |
|
PreparedAttackType = "Both", |
|
AvailableAttacks = { |
|
"SingleShot", |
|
"BurstFire", |
|
"CancelShot", |
|
}, |
|
ShootAP = 8000, |
|
ReloadAP = 3000, |
|
} |
|
|
|
|