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UndefineClass('DoubleBarrelShotgun') |
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DefineClass.DoubleBarrelShotgun = { |
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__parents = { "Shotgun" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "Shotgun", |
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ScrapParts = 8, |
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RepairCost = 50, |
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Reliability = 50, |
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Icon = "UI/Icons/Weapons/Double-barrelled Shotgun", |
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DisplayName = T(354097123587, "Double-Barrel"), |
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DisplayNamePlural = T(178360690641, "Double-Barrels"), |
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Description = T(563332952231, "A simple hunting weapon. Fancier combat shotguns can shoot semi and fully automatic but only the double-barrel can shoot two shells at once. "), |
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AdditionalHint = T(345329597555, "<bullet_point> High Crit chance\n<bullet_point> Limited ammo capacity\n<bullet_point> Greatly decreased bonus from Aiming\n<bullet_point> Special firing mode: Double Barrel"), |
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LargeItem = 1, |
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UnitStat = "Marksmanship", |
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Cost = 700, |
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CanAppearInShop = true, |
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MaxStock = 5, |
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RestockWeight = 120, |
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CategoryPair = "Shotguns", |
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Caliber = "12gauge", |
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Damage = 28, |
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ObjDamageMod = 150, |
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AimAccuracy = 1, |
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CritChanceScaled = 30, |
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MagazineSize = 2, |
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WeaponRange = 8, |
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PointBlankBonus = 1, |
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OverwatchAngle = 1200, |
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BuckshotConeAngle = 1200, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_DBShotgun", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLongShotgun", |
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"BarrelNormal", |
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"BarrelShortShotgun", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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}, |
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HolsterSlot = "Shoulder", |
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ModifyRightHandGrip = true, |
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AvailableAttacks = { |
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"Buckshot", |
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"DoubleBarrel", |
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"CancelShotCone", |
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}, |
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ShootAP = 5000, |
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ReloadAP = 3000, |
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} |
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