|
|
|
|
|
UndefineClass('DesertEagle') |
|
DefineClass.DesertEagle = { |
|
__parents = { "Pistol" }, |
|
__generated_by_class = "InventoryItemCompositeDef", |
|
|
|
|
|
object_class = "Pistol", |
|
ScrapParts = 10, |
|
RepairCost = 70, |
|
Reliability = 20, |
|
Icon = "UI/Icons/Weapons/DesertEagle", |
|
DisplayName = T(275314808651, "Desert Eagle"), |
|
DisplayNamePlural = T(975125699386, "Desert Eagles"), |
|
Description = T(587004777006, "Everybody knows the Desert Eagle as a .50 caliber hand cannon but the .44 barrel can make it much more practical and affordable to shoot. "), |
|
AdditionalHint = T(883485222965, "<bullet_point> High damage\n<bullet_point> Improved armor penetration\n<bullet_point> Shorter range\n<bullet_point> Very noisy"), |
|
UnitStat = "Marksmanship", |
|
Valuable = 1, |
|
Cost = 4800, |
|
CanAppearInShop = true, |
|
Tier = 3, |
|
CategoryPair = "Handguns", |
|
Caliber = "44CAL", |
|
Damage = 30, |
|
ObjDamageMod = 200, |
|
AimAccuracy = 3, |
|
MagazineSize = 15, |
|
PenetrationClass = 2, |
|
WeaponRange = 12, |
|
PointBlankBonus = 1, |
|
OverwatchAngle = 2160, |
|
Entity = "Weapon_DesertEagle", |
|
ComponentSlots = { |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Scope", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"ReflexSight", |
|
"ReflexSightAdvanced", |
|
"ImprovedIronsight", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Magazine", |
|
'AvailableComponents', { |
|
"MagNormal", |
|
"MagLarge", |
|
}, |
|
'DefaultComponent', "MagNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Barrel", |
|
'AvailableComponents', { |
|
"BarrelLong", |
|
"BarrelNormal", |
|
"Barrel50BMG_DesertEagle", |
|
}, |
|
'DefaultComponent', "BarrelNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Muzzle", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Suppressor", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Side", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"FlashlightDot", |
|
"Flashlight", |
|
"LaserDot", |
|
"UVDot", |
|
}, |
|
}), |
|
}, |
|
HolsterSlot = "Leg", |
|
AvailableAttacks = { |
|
"SingleShot", |
|
"DualShot", |
|
"CancelShot", |
|
"MobileShot", |
|
}, |
|
ShootAP = 5000, |
|
ReloadAP = 3000, |
|
} |
|
|
|
|